Step 0 · pos R10(14,3) · dir 101 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 15
My front tile is blocked by another player (player_2). I need to navigate around them. The best action suggestion is STRAFE_RIGHT (action=2), which will move me to the right without changing my direction. This should help me avoid the block and continue towards the tasks.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#...↓.....#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#...P....P#.......T.#
#.T.......#..T.T....#
#.......P.#......P..#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,9)": {
"player_name": "player_3",
"direction": 100
},
"R11(17,19)": {
"player_name": "player_5",
"direction": 103
},
"R01(4,17)": {
"player_name": "player_6",
"direction": 103
},
"R01(9,17)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1 · pos R10(13,3) · dir 101 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 14
Player is blocking front; strafe right to avoid and continue towards tasks.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#..↓......#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#..P.....P#.......T.#
#.T.......#..T.T....#
#.......P.#.....P...#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 100
},
"R11(16,19)": {
"player_name": "player_5",
"direction": 103
},
"R01(3,17)": {
"player_name": "player_6",
"direction": 103
},
"R01(9,17)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 2 · pos R10(12,3) · dir 101 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 13
Player is blocking front; strafe right to avoid and continue towards tasks.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.↓.......#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.P.....P.#.......T.#
#.T.......#..T.TP...#
#.......P.#.........#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_3",
"direction": 100
},
"R11(16,18)": {
"player_name": "player_5",
"direction": 103
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R01(8,17)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 3 · pos R10(11,3) · dir 101 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 12
Player is blocking front; strafe right to avoid and continue towards tasks.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#↓........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#P.....P..#.....P.T.#
#.T.......#..T.T....#
#......P..#.........#
#####################
Visible players
{
"R01(7,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_3",
"direction": 100
},
"R11(16,17)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,17)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 4 · pos R10(12,3) · dir 101 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 13
Player is blocking front; strafe left to avoid and continue towards tasks.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.↓.......#
#.........#...P.....#
#..T.T....#P.....T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#......P..#.....P...#
#.P.......#.......T.#
#.T.......#..T.T....#
#.....P...#.........#
#####################
Visible players
{
"R01(6,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,5)": {
"player_name": "player_3",
"direction": 100
},
"R11(16,16)": {
"player_name": "player_5",
"direction": 103
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,16)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 5 · pos R10(13,3) · dir 101 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 14
Player is blocking front; strafe left to avoid and continue towards tasks.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#..↓......#
#.........#...P.....#
#..T.T....#.P....T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...TP..#.....P...#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#....P....#.........#
#####################
Visible players
{
"R01(5,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,5)": {
"player_name": "player_3",
"direction": 100
},
"R11(16,15)": {
"player_name": "player_5",
"direction": 103
},
"R01(2,16)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,15)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 6 · pos R10(14,3) · dir 101 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 15
Player is blocking front; strafe right to avoid and continue towards tasks.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#...↓.....#
#.........#...P.....#
#..T.T....#..P...T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D.....P...#
#.T...TP..#.........#
#P........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#...P.....#.........#
#####################
Visible players
{
"R01(4,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R10(13,5)": {
"player_name": "player_3",
"direction": 100
},
"R11(16,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,16)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,15)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 7 · pos R10(13,3) · dir 101 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 14
Player is blocking front; strafe right to avoid and continue towards tasks.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#..↓......#
#.........#...P.....#
#..T.T....#...P..T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#......P..D.....P...#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#..P......#.........#
#####################
Visible players
{
"R01(3,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R10(14,5)": {
"player_name": "player_3",
"direction": 100
},
"R11(16,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(2,16)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,14)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 8 · pos R10(12,3) · dir 101 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 13
Player is blocking front; strafe right to avoid and continue towards tasks.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.↓.......#
#.........#...P.....#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#......P..#.....T...#
#.........D.....P...#
#.T...T...#.........#
#P........#.........#
#.........#.......T.#
#.TP......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(3,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R10(15,5)": {
"player_name": "player_3",
"direction": 100
},
"R11(16,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,16)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,13)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 9 · pos R10(11,3) · dir 101 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 12
Player is blocking front; strafe left to avoid and continue towards tasks
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#↓........#
#.........#...P.....#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#.........#
#.........#.....T...#
#.........D.....P...#
#.T...T...#.........#
#P........#.........#
#..P......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(3,17)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R11(16,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,16)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 10 · pos R10(12,3) · dir 101 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 13
Player is blocking front; strafe left to avoid and continue towards tasks
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.↓.......#
#.........#...P.....#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#.........D.....P...#
#.T...T...#.........#
#P.P......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(3,16)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R11(16,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,16)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 11 · pos R10(11,3) · dir 101 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 12
Player is blocking front; strafe left to avoid and continue towards tasks
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#↓........#
#.........#...P.....#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#.........D.....P...#
#.TP..T...#.........#
#P........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(3,15)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R11(16,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,16)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 12 · pos R10(12,3) · dir 101 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 13
Player is blocking front; strafe right to avoid and continue towards tasks
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.↓.......#
#.........#...P.....#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#..P......D.....P...#
#.T...T...#.........#
#P........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(3,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R11(16,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,16)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 13 · pos R10(11,3) · dir 101 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 12
Player is blocking front; strafe left to avoid and continue towards tasks
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#↓........#
#.........#...P.....#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#..P......#.....T...#
#.........D.....P...#
#.T...T...#.........#
#P........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(3,13)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R11(16,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,16)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 14 · pos R10(12,3) · dir 101 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 13
Player is blocking front; strafe right to avoid and continue towards tasks
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.↓.......#
#.........#...P.....#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#..P......#.....T...#
#.........D.....P...#
#.T...T...#.........#
#P........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(3,13)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R11(16,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,16)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 15 · pos R10(11,3) · dir 101 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 12
Player is blocking front; strafe left to avoid and continue towards tasks
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#↓........#
#.........#...P.....#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.........#
#..P......#.....T...#
#.........D....P....#
#.T...T...#.........#
#P........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(3,13)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R11(15,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,16)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 16 · pos R10(12,3) · dir 101 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 13
Player is blocking front; strafe left to avoid and continue towards tasks
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.↓.......#
#.........#...P.....#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#..P......#.....T...#
#.........D...P.....#
#.T...T...#.........#
#P........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(3,13)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R11(14,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,16)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 17 · pos R10(11,3) · dir 101 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 12
Player is blocking front; strafe left to avoid and continue towards tasks
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#↓........#
#.........#...P.....#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.........#
#..P......#.....T...#
#.........D..P......#
#PT...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(3,13)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 100
},
"R11(13,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,15)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 18 · pos R10(12,3) · dir 101 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 13
Player is blocking front; strafe right to avoid and continue towards tasks
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.↓.......#
#.........#...P.....#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#..P......#.....T...#
#.........D.P.......#
#PT...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(3,13)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,15)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 19 · pos R10(11,3) · dir 101 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 12
Player is blocking front; strafe left to avoid and continue towards tasks
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#↓........#
#.........#...P.....#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.........#
#..P......#.....T...#
#.........D.P.......#
#PT...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(3,13)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,15)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 20 · pos R10(12,3) · dir 101 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 13
Player is blocking front; strafe right to avoid and continue towards tasks
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.↓.......#
#.........#...P.....#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#..P......#.....T...#
#.........D.P.......#
#PT...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(3,13)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R10(15,5)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,15)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 21 · pos R10(11,3) · dir 101 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 12
Player is blocking front; strafe left to avoid and continue towards tasks
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#↓........#
#.........#...P.....#
#..T.T....#...P..T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.........#
#..P......#.....T...#
#.........D.P.......#
#PT...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(3,13)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R10(14,5)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,15)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 22 · pos R10(12,3) · dir 101 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 13
Player is blocking front; strafe right to avoid and continue towards tasks
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.↓.......#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..TP..T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#..P......#.....T...#
#P........D.P.......#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(3,13)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R10(14,6)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,14)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 23 · pos R10(11,3) · dir 101 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 12
Player is blocking front; strafe left to avoid and continue towards tasks
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#↓........#
#.........#...P.....#
#..T.T....#...P..T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.........#
#..P......#.....T...#
#P........D.P.......#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(3,13)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R10(14,5)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,14)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 24 · pos R10(12,3) · dir 101 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 13
Player is blocking front; strafe right to avoid and continue towards tasks
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.↓.......#
#.........#...P.....#
#..T.T....#...P..T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#..P......#.....T...#
#P........D.P.......#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(3,13)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R10(14,5)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,14)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 25 · pos R10(11,3) · dir 101 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 12
Player is blocking front; strafe left to avoid and continue towards tasks
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#↓........#
#.........#...P.....#
#..T.T....#...P..T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.........#
#..P......#.....T...#
#P........D.P.......#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(3,13)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R10(14,5)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,14)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 26 · pos R10(12,3) · dir 101 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 13
Player is blocking front; strafe right to avoid and continue towards tasks
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.↓.......#
#.........#...P.....#
#..T.T....#...P..T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#..P......#.....T...#
#P........D.P.......#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(3,13)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R10(14,5)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,14)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 27 · pos R10(11,3) · dir 101 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 12
Player is blocking front; strafe left to avoid and continue towards tasks
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#↓........#
#.........#...P.....#
#..T.T....#..P...T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.........#
#P.P......#.....T...#
#.........D.P.......#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(3,13)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,5)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 28 · pos R10(12,3) · dir 101 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 13
Player is blocking front; strafe right to avoid and continue towards tasks
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.↓.......#
#.........#...P.....#
#..T.T....#.P....T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P.P......#.....T...#
#.........D.P.......#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(3,13)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,5)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 29 · pos R10(11,3) · dir 101 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 12
Player is blocking front; strafe left to avoid and continue towards tasks
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#↓........#
#.........#...P.....#
#..T.T....#P.....T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.........#
#P.P......#.....T...#
#.........D.P.......#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(3,13)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,5)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 30 · pos R10(12,3) · dir 101 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 13
Player is blocking front; strafe left to avoid and continue towards tasks
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.↓.......#
#.........#...P.....#
#..T.T....#P.....T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#..P......#.....T...#
#P........D.P.......#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(3,13)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,5)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,14)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 31 · pos R10(11,3) · dir 101 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 12
Player is blocking front; strafe left to avoid and continue towards tasks
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#↓........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#..P......D.P.......#
#PT...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(3,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,6)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,15)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 32 · pos R10(12,3) · dir 101 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 13
Player is blocking front; strafe right to avoid and continue towards tasks
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.↓.......#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#...P.....D.P.......#
#PT...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,15)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 33 · pos R10(11,3) · dir 101 · action TURN_LEFT · assigned 3/3 remaining · minDist 12
Player is blocking front; turn left to avoid and continue towards tasks
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#↓........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#....P....D.P.......#
#PT...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,15)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 34 · pos R10(11,3) · dir 100 · action TURN_BACK · assigned 3/3 remaining · minDist 12
Player is blocking front; turn back to avoid and continue towards tasks
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#→........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#....P....D.P.......#
#PT...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R10(10,7)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,15)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 35 · pos R10(11,3) · dir 102 · action TURN_RIGHT · assigned 3/3 remaining · minDist 12
Player is blocking front; turn right to avoid and continue towards tasks
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#←........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#........PO...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#....P....D.P.......#
#PT...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R00(9,7)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,15)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 36 · pos R10(11,3) · dir 103 · action TURN_LEFT · assigned 3/3 remaining · minDist 12
Player is blocking front; turn left to avoid and continue towards tasks
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#↑........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.......P.O...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#....P....D.P.......#
#.T...T...#.........#
#P........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R00(8,7)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,16)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 37 · pos R10(11,3) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 12
Player is blocking front; strafe left to avoid and continue towards tasks
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#←........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#......P..O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#....P....D.P.......#
#.T...T...#.........#
#.P.......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R00(7,7)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(2,16)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 38 · pos R10(11,4) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 11
Player is blocking front; strafe left to avoid and continue towards tasks
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#←..P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.....P...O...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#....P....D.P.......#
#.T...T...#.........#
#..P......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R00(6,7)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(3,16)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 39 · pos R10(11,5) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
Moving forward is blocked by a wall. Strafing left avoids the wall and continues towards tasks.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#←.....T..#
#.T.......#..T...T..#
#....P....O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#....P....D.P.......#
#.T...T...#.........#
#...P.....#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R00(5,7)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(4,16)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 40 · pos R10(11,6) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Moving forward is blocked by a wall. Strafing left avoids the wall and continues towards tasks
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#←.T...T..#
#...P.....O...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#....P....D.P.......#
#.T...T...#.........#
#....P....#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R00(4,7)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(5,16)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 41 · pos R10(11,7) · dir 102 · action OPEN_DOOR · assigned 3/3 remaining · minDist 10
Front tile is a closed door. Best action suggestion is to open it to progress towards tasks.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#..P......O←..T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#....P....D.P.......#
#.T...T...#.........#
#.....P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R00(3,7)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(6,16)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 42 · pos R10(11,7) · dir 102 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 10
Front tile is an open door. Best action suggestion is to move forward through the door to progress towards tasks.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.TP......#..T...T..#
#.........O←..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#....P....D.P.......#
#.T...T...#.........#
#......P..#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R00(3,6)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(7,16)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 43 · pos R10(10,7) · dir 102 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 9
Front tile is an open door. Best action suggestion is to move forward through the door to progress towards tasks.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.TP......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#....P....D.P.......#
#.T...T...#.........#
#.......P.#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R00(3,6)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(8,16)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 44 · pos R00(9,7) · dir 102 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 8
Moving forward is clear. Following best action suggestion to progress towards tasks.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.TP......#..T...T..#
#........←O...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#....P....D.P.......#
#.T...T...#.........#
#........P#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R00(3,6)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,16)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 45 · pos R00(8,7) · dir 102 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 7
Following best action suggestion to move forward towards tasks. Path is clear, no obstacles ahead.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.TP......#..T...T..#
#.......←.O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#....P....D.P.......#
#.T...T...#.........#
#........P#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R00(3,6)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,16)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 46 · pos R00(7,7) · dir 102 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 6
Front tile is a task I need to complete. Following best action suggestion to do the task.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.TP......#..T...T..#
#......←..O...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#....P....D.P.......#
#.T...T...#.........#
#........P#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R00(3,6)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,16)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 47 · pos R00(6,7) · dir 102 · action TURN_LEFT · assigned 3/3 remaining · minDist 5
Front tile is another player blocking my path. I need to turn left to avoid them and continue towards the task.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.P.....#..T...T..#
#.....←...O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#....P....D.P.......#
#.T...T...#.........#
#........P#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R00(4,6)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,16)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 48 · pos R00(6,7) · dir 101 · action TURN_BACK · assigned 3/3 remaining · minDist 5
I need to turn around to face the correct direction towards common_task_12. Turning back will align me properly without moving forward into the player blocking my path.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T..P....#..T...T..#
#.....↓...O...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#....P....D.P.......#
#.T...T...#.........#
#........P#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R00(5,6)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,16)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 49 · pos R00(6,7) · dir 103 · action TURN_RIGHT · assigned 3/3 remaining · minDist 5
I need to turn right to face the correct direction towards common_task_12. Turning right will help me avoid the player and align properly for the next move.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T...P...#..T...T..#
#.....↑...O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#....P....D.P.......#
#.T...T...#.........#
#........P#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R00(6,6)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,16)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 50 · pos R00(6,7) · dir 100 · action TURN_RIGHT · assigned 3/3 remaining · minDist 5
I need to turn right to face the correct direction towards common_task_12. Turning right will help me avoid the player and align properly for the next move.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T...P...#..T...T..#
#.....→...O...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#....P....D.P.......#
#.T...T...#.........#
#.......P.#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R00(6,6)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(8,16)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 51 · pos R00(6,7) · dir 101 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 5
I need to move forward towards common_task_12. The front tile is clear, so moving forward will help me progress without turning unnecessarily.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T...P...#..T...T..#
#.....↓...O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#....P....D.P.......#
#.T...T...#.........#
#......P..#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R00(6,6)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(7,16)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 52 · pos R00(6,8) · dir 101 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 6
I need to move forward towards common_task_12. The front tile is clear, so moving forward will help me progress without turning unnecessarily.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T...P...#..T...T..#
#.........O...T.....#
#.....↓...#.........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#....P....D.P.......#
#.T...T...#.........#
#.....P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R00(6,6)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(6,16)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 53 · pos R00(6,9) · dir 101 · action TURN_BACK · assigned 3/3 remaining · minDist 7
I need to turn around to face the correct direction towards common_task_12. Turning back will align me properly without moving forward into the player blocking my path.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T...P...#..T...T..#
#.........O...T.....#
#.........#.........#
#.....↓...#.........#
#######O####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#....P....D.P.......#
#.T...T...#.........#
#....P....#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R00(6,6)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(5,16)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 54 · pos R00(6,9) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 7
I need to strafe left to align towards common_task_12 while avoiding the player ahead. This movement helps reposition without moving forward into the blocked path.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.....P...O...T.....#
#.........#.........#
#.....↑...#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#....P....D.P.......#
#.T..PT...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R00(6,7)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(5,15)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 55 · pos R00(5,9) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 6
I need to strafe left to move towards common_task_12 while avoiding the player ahead. This helps reposition without moving forward into a blocked path.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.....P...#.........#
#....↑....#.........#
#######O####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#....P....D.P.......#
#.T..PT...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R00(6,8)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(5,15)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 56 · pos R00(4,9) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
I need to strafe left to move towards common_task_12 while avoiding the player ahead. This helps reposition without moving forward into a blocked path.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.....P...#.........#
#...↑.....#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#....P....D.P.......#
#.T...T...#.........#
#....P....#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R00(6,8)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(5,16)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 57 · pos R00(3,9) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 4
I need to move towards common_task_12. Strafing left will help me navigate around the player and get closer to my target without moving forward into a blocked path.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.....P...O...T.....#
#.........#.........#
#..↑......#.........#
#######O####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#....P....D.P.......#
#.T...T...#.........#
#.........#.........#
#....P....#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R00(6,7)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(5,17)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 58 · pos R00(2,9) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 3
I need to move forward towards common_task_12. The path is clear, and moving forward will bring me closer to the task without any obstacles ahead.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#......P..O...T.....#
#.........#.........#
#.↑.......#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#....P....D.P.......#
#.T...T...#.........#
#.........#.........#
#...P.....#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R00(7,7)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(4,17)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 59 · pos R00(2,8) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 2
Moving forward towards common_task_12 as the path is clear. This action helps progress toward completing the task without any obstacles ahead.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.......P.O...T.....#
#.↑.......#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#....P....D.P.......#
#.T...T...#.........#
#.........#.........#
#..P......#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R00(8,7)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(3,17)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 60 · pos R00(2,7) · dir 103 · action DO_TASK · assigned 3/3 remaining · minDist 1
The front tile is a task I need to complete. Choosing DO_TASK will allow me to progress towards completing common_task_12.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.↑......PO...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#....P....D.P.......#
#.T...T...#.........#
#..P......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R00(9,7)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(3,16)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 61 · pos R00(2,7) · dir 103 · action DO_TASK · assigned 3/3 remaining · minDist 1
The front tile is a task I need to complete. Choosing DO_TASK will allow me to progress towards completing common_task_12.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 1/3 | 3 |
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.↑......PO...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#....P....D.P.......#
#.TP..T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R00(9,7)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(3,15)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 62 · pos R00(2,7) · dir 103 · action DO_TASK · assigned 3/3 remaining · minDist 1
The front tile is a task I need to complete. Choosing DO_TASK will allow me to progress towards completing common_task_12.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 2/3 | 3 |
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.↑......PO...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#....P....D.P.......#
#.TP..T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R00(9,7)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(3,15)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 63 · pos R00(2,7) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 11
I need to turn around to face the correct direction towards short_task_13. This will help me align my path properly and avoid getting stuck in a loop.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.↑.......O...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#....P....D.P.......#
#.TP..T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R10(10,7)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(3,15)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 64 · pos R00(2,7) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 11
I need to move forward to progress towards short_task_13 and avoid staying in place. This action helps me break the loop and continue my path effectively.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.↓.......OP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#....P....D.P.......#
#.TP..T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(3,15)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 65 · pos R00(2,8) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 10
Moving forward to progress towards short_task_13 and avoid staying in place. This helps break the loop and continue effectively
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.↓.......#P........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#....P....D.P.......#
#.TP..T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(3,15)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 66 · pos R00(2,9) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 9
I need to turn left to align towards short_task_13. This helps me change direction and avoid potential loops while moving forward effectively.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.↓.......#P........#
#######D####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#....P....D.P.......#
#.TP..T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,9)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(3,15)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 67 · pos R00(2,9) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 9
I need to move forward to progress towards short_task_13 and avoid staying in place. This helps break the loop and continue effectively
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.→.......#.P.......#
#######O####D########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#....P....D.P.......#
#.TP..T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(3,15)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 68 · pos R00(3,9) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 10
I need to move forward to progress towards short_task_13 and avoid staying in place. This helps break the loop and continue effectively
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#..→......#.P.......#
#######D####O########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#....P....D.P.......#
#.TP..T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,9)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(3,15)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 69 · pos R00(4,9) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 11
I need to move forward to progress towards short_task_13 and avoid staying in place. This helps break the loop and continue effectively
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#...→.....#.........#
#######O####O########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#....P....D.P.......#
#.TP..T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,10)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(3,15)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 70 · pos R00(5,9) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 12
I need to move forward to progress towards short_task_13 and avoid staying in place. This helps break the loop and continue effectively
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#....→....#.........#
#######D####O########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#..P.P....D.P.......#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(3,14)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 71 · pos R00(6,9) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 13
I need to move forward to progress towards short_task_13 and avoid staying in place. This helps break the loop and continue effectively
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.....→...#.........#
#######O####O########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#..P.P....D.P.......#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(3,14)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 72 · pos R00(7,9) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 14
Moving forward to progress towards short_task_13 and avoid staying in place. This helps break the loop and continue effectively
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#......→..#.........#
#######D####O########
#......P..#.........#
#..T......#P........#
#.........#.....T...#
#..P.P....D.P.......#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,12)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(3,14)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 73 · pos R00(8,9) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 15
Moving forward to progress towards short_task_13 and avoid staying in place. This helps break the loop and continue effectively
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.......→.#.........#
#######O####O########
#......P..#.........#
#..T......#.........#
#.........#P....T...#
#..P.P....D.P.......#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,13)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(3,14)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 74 · pos R00(9,9) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 15
I need to move forward to progress towards short_task_13 and avoid staying in place. This helps break the loop and continue effectively
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#........→#.........#
#######D####O########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#..P.P....DPP.......#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,14)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(3,14)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 75 · pos R00(8,9) · dir 100 · action TURN_RIGHT · assigned 2/3 remaining · minDist 15
I need to turn right to change direction and avoid oscillating. This helps me explore new areas effectively
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.......→.#.........#
#######O####O########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#..P.P....DPP.......#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,14)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(3,14)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 76 · pos R00(8,9) · dir 101 · action TURN_RIGHT · assigned 2/3 remaining · minDist 15
I need to turn right to change direction and avoid oscillating. This helps me explore new areas effectively
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.......↓.#.........#
#######D####O########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#..P.P....OPP.......#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,14)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(3,14)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 77 · pos R00(8,9) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 15
I need to turn left to face the correct direction towards short_task_13 and avoid staying in place. This helps me progress effectively
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.......←.#.........#
#######O####O########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#..P.P....OPP.......#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,14)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(3,14)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 78 · pos R00(8,9) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 15
I need to turn left to face the correct direction towards short_task_13 and avoid staying in place. This helps me progress effectively
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.......↓.#.........#
#######D####O########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#..P.P....OPP.......#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,14)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(3,14)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 79 · pos R00(8,9) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 15
I need to move forward to progress towards short_task_13 and avoid staying in place. This helps break the loop and continue effectively
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.......→.#.........#
#######O####O########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#..P.P....OPP.......#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,14)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(3,14)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 80 · pos R00(8,9) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 15
I need to move forward to progress towards short_task_13 and avoid staying in place. This helps break the loop and continue effectively
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.......→.#.........#
#######D####O########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#..P.P....OPP.......#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,14)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(3,14)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 81 · pos R00(9,9) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 15
I need to move forward to progress towards short_task_13 and avoid staying in place. This helps break the loop and continue effectively
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#........→#.........#
#######O####O########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#..P.P....OPP.......#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,14)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(3,14)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 82 · pos R00(8,9) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 15
I need to move forward to progress towards short_task_13 and avoid staying in place. This helps break the loop and continue effectively
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.......→.#.........#
#######D####O########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#..P.P....OPP.......#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,14)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(3,14)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 83 · pos R00(9,9) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 15
I need to avoid oscillating between positions. Since I can't move forward due to the wall, turning left will help me change direction and find a new path towards short_task_13.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#........→#.........#
#######O####O########
#......P..#.........#
#..T......#.........#
#..P......#.....T...#
#....P....OPP.......#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,14)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(3,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 84 · pos R00(9,9) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 15
I need to avoid oscillating between positions. Since I can't move forward due to the wall, turning left will help me change direction and find a new path towards short_task_13.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#........↑#.........#
#######D####O########
#......P..#.........#
#..T......#.........#
#..P......#.....T...#
#....P....OPP.......#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,14)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(3,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 85 · pos R00(9,9) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 15
I need to turn left to face a new direction and avoid staying in place. This will help me find a path towards short_task_13 without oscillating
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#........←#.........#
#######O####O########
#......P..#.........#
#..T......#.........#
#..P......#.....T...#
#....P....OPP.......#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,14)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(3,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 86 · pos R00(9,9) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 15
I need to turn left again to face a new direction and avoid staying in place. This will help me find a path towards short_task_13 without oscillating
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#........↓#.........#
#######D####O########
#......P..#.........#
#..T......#.........#
#..P......#.....T...#
#....P....OPP.......#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,14)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,14)": {
"player_name": "player_5",
"direction": 102
},
"R01(3,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 87 · pos R00(9,9) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 15
I need to avoid staying in place and find a path towards short_task_13. Turning left again will help me change direction and explore new areas without oscillating
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#........→#.........#
#######O####O########
#......P..#.........#
#..T......#.........#
#..P......#.....T...#
#....P....OPP.......#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,14)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,14)": {
"player_name": "player_5",
"direction": 101
},
"R01(3,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 88 · pos R00(9,9) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 15
I need to avoid staying in place and find a path towards short_task_13. Since I can't move forward due to the wall, turning left will help me change direction and explore new areas without oscillating
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#........↑#.........#
#######D####O########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#..P.P....OPP.......#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,14)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,14)": {
"player_name": "player_5",
"direction": 102
},
"R01(3,14)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 89 · pos R00(9,9) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 15
I need to avoid staying in place and find a path towards short_task_13. Since I can't move forward due to the wall, turning left will help me change direction and explore new areas without oscillating
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#........←#.........#
#######O####O########
#......P..#.........#
#..T......#.........#
#..P......#.....T...#
#....P....OPP.......#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,14)": {
"player_name": "player_3",
"direction": 102
},
"R11(12,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(3,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 90 · pos R00(9,9) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 15
I need to avoid staying in place and find a path towards short_task_13. Since I can't move forward due to the wall, turning left will help me change direction and explore new areas without oscillating
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#........↓#.........#
#######D####O########
#......P..#.........#
#..T......#.........#
#.........#.P...T...#
#..P.P....OP........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,14)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,13)": {
"player_name": "player_5",
"direction": 103
},
"R01(3,14)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 91 · pos R00(9,9) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 15
I need to avoid staying in place and find a path towards short_task_13. Since I can't move forward due to the wall, turning left will help me change direction and explore new areas without oscillating
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#........→#.........#
#######O####O########
#......P..#.........#
#..T......#.P.......#
#.........#.....T...#
#..P.P....OP........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,14)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(3,14)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 92 · pos R00(9,9) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 15
I need to avoid staying in place and find a path towards short_task_13. Since I can't move forward due to the wall, turning left will help me change direction and explore new areas without oscillating
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#........↑#.........#
#######D####O########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#..P.P....OP........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,14)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(3,14)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 93 · pos R00(9,9) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 15
I need to avoid staying in place and find a path towards short_task_13. Since I can't move forward due to the wall, turning left will help me change direction and explore new areas without oscillating
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#........←#.........#
#######O####O########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#..P.P....OP........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,14)": {
"player_name": "player_3",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(3,14)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 94 · pos R00(9,9) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 15
I need to avoid staying in place and find a path towards short_task_13. Since I can't move forward due to the wall, turning left will help me change direction and explore new areas without oscillating
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#........↓#.........#
#######D####O########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#...PP....OP........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,14)": {
"player_name": "player_3",
"direction": 101
},
"R11(12,10)": {
"player_name": "player_5",
"direction": 103
},
"R01(4,14)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 95 · pos R00(9,9) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 15
I need to avoid staying in place and find a path towards short_task_13. Since I can't move forward due to the wall, turning left will help me change direction and explore new areas without oscillating
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#........→#.P.......#
#######O####O########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#...PP....OP........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,14)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,9)": {
"player_name": "player_5",
"direction": 103
},
"R01(4,14)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 96 · pos R00(9,9) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 15
I need to avoid staying in place and find a path towards short_task_13. Since I can't move forward due to the wall, turning left will help me change direction and explore new areas without oscillating
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.......#
#........↑#.........#
#######D####O########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#...PP....OP........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,14)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,8)": {
"player_name": "player_5",
"direction": 103
},
"R01(4,14)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 97 · pos R00(9,9) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 15
I need to avoid staying in place and find a path towards short_task_13. Since I can't move forward due to the wall, turning left will help me change direction and explore new areas without oscillating
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.........#
#........←#.........#
#######O####O########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#...PP....OP........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,14)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,7)": {
"player_name": "player_5",
"direction": 103
},
"R01(4,14)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 98 · pos R00(9,9) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 15
I need to avoid staying in place and find a path towards short_task_13. Since I can't move forward due to the wall, turning left will help me change direction and explore new areas without oscillating
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#.PT...T..#
#.........O...T.....#
#.........#.........#
#........↓#.........#
#######D####O########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#...PP....OP........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,14)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,6)": {
"player_name": "player_5",
"direction": 103
},
"R01(4,14)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 99 · pos R00(9,9) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 15
I need to avoid staying in place and find a path towards short_task_13. Since I can't move forward due to the wall, turning left will help me change direction and explore new areas without oscillating
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#.PT...T..#
#.........O...T.....#
#.........#.........#
#........→#.........#
#######O####O########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#...PP....OP........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,14)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,6)": {
"player_name": "player_5",
"direction": 102
},
"R01(4,14)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 100 · pos R00(9,9) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 15
I need to avoid staying in place and find a path towards short_task_13. Since I can't move forward due to the wall, turning left will help me change direction and explore new areas without oscillating
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#.PT...T..#
#.........O...T.....#
#.........#.........#
#........↑#.........#
#######D####O########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#...PP....OP........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,14)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,6)": {
"player_name": "player_5",
"direction": 102
},
"R01(4,14)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 101 · pos R00(9,9) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 15
I need to avoid staying in place and find a path towards short_task_13. Since I can't move forward due to the wall, turning left will help me change direction and explore new areas without oscillating
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#.PT...T..#
#.........O...T.....#
#.........#.........#
#........←#.........#
#######O####O########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#...PP....OP........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,14)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,6)": {
"player_name": "player_5",
"direction": 102
},
"R01(4,14)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 102 · pos R00(9,9) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 15
I need to avoid staying in place and find a path towards short_task_13. Since I can't move forward due to the wall, turning left will help me change direction and explore new areas without oscillating
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#.PT...T..#
#.........O...T.....#
#.........#.........#
#........↓#.........#
#######D####O########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#...PP....OP........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,14)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,6)": {
"player_name": "player_5",
"direction": 102
},
"R01(4,14)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 103 · pos R00(9,9) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 15
I need to avoid staying in place and find a path towards short_task_13. Since I can't move forward due to the wall, turning left will help me change direction and explore new areas without oscillating
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........O...T.....#
#.........#.........#
#........→#.........#
#######O####O########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#...PP....OP........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,14)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,6)": {
"player_name": "player_5",
"direction": 102
},
"R01(4,14)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 104 · pos R00(9,9) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 15
I need to avoid staying in place and find a path towards short_task_13. Since I can't move forward due to the wall, turning left will help me change direction and explore new areas without oscillating
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#........↑#.........#
#######D####O########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#...PP....OP........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,14)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_5",
"direction": 102
},
"R01(4,14)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 105 · pos R00(9,9) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 15
I need to avoid staying in place and find a path towards short_task_13. Since I can't move forward due to the wall, turning left will help me change direction and explore new areas without oscillating
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#........←#.........#
#######O####O########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#...PP....OP........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,14)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_5",
"direction": 102
},
"R01(4,14)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 106 · pos R00(9,9) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 15
I need to avoid staying in place and find a path towards short_task_13. Since I can't move forward due to the wall, turning left will help me change direction and explore new areas without oscillating
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#........↓#.........#
#######D####O########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#...PP....OP........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,14)": {
"player_name": "player_3",
"direction": 101
},
"R10(10,7)": {
"player_name": "player_5",
"direction": 102
},
"R01(4,14)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 107 · pos R00(9,9) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 15
I need to avoid staying in place and find a path towards short_task_13. Since I can't move forward due to the wall, turning left will help me change direction and explore new areas without oscillating
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#........PO...T.....#
#.........#.........#
#........→#.........#
#######O####O########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#...PP....OP........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,14)": {
"player_name": "player_3",
"direction": 100
},
"R00(9,7)": {
"player_name": "player_5",
"direction": 102
},
"R01(4,14)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 108 · pos R00(9,9) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 15
I need to avoid staying in place and find a path towards short_task_13. Since I can't move forward due to the wall, turning left will help me change direction and explore new areas without oscillating
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.......P.O...T.....#
#.........#.........#
#........↑#.........#
#######D####O########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#...PP....OP........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,14)": {
"player_name": "player_3",
"direction": 101
},
"R00(8,7)": {
"player_name": "player_5",
"direction": 102
},
"R01(4,14)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 109 · pos R00(9,9) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 15
I need to avoid staying in place and find a path towards short_task_13. Since I can't move forward due to the wall, turning left will help me change direction and explore new areas without oscillating
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#......P..O...T.....#
#.........#.........#
#........←#.........#
#######O####O########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#...PP....OP........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,14)": {
"player_name": "player_3",
"direction": 100
},
"R00(7,7)": {
"player_name": "player_5",
"direction": 102
},
"R01(4,14)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 110 · pos R00(9,9) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 15
I need to avoid staying in place and find a path towards short_task_13. Since I can't move forward due to the wall, turning left will help me change direction and explore new areas without oscillating
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.....P...O...T.....#
#.........#.........#
#........↓#.........#
#######D####O########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#...PP....OP........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,14)": {
"player_name": "player_3",
"direction": 101
},
"R00(6,7)": {
"player_name": "player_5",
"direction": 102
},
"R01(4,14)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 111 · pos R00(9,9) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 15
I need to avoid staying in place and find a path towards short_task_13. Since I can't move forward due to the wall, turning left will help me change direction and explore new areas without oscillating
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#....P....O...T.....#
#.........#.........#
#........→#.........#
#######O####O########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#...PP....OP........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,14)": {
"player_name": "player_3",
"direction": 100
},
"R00(5,7)": {
"player_name": "player_5",
"direction": 102
},
"R01(4,14)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 112 · pos R00(9,9) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 15
I need to avoid staying in place and find a path towards short_task_13. Since I can't move forward due to the wall, turning left will help me change direction and explore new areas without oscillating
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#...P.....O...T.....#
#.........#.........#
#........↑#.........#
#######D####O########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#...PP....OP........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,14)": {
"player_name": "player_3",
"direction": 101
},
"R00(4,7)": {
"player_name": "player_5",
"direction": 102
},
"R01(4,14)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 113 · pos R00(9,9) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 15
I need to avoid staying in place and find a path towards short_task_13. Since I can't move forward due to the wall, turning left will help me change direction and explore new areas without oscillating
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#..P......O...T.....#
#.........#.........#
#........←#.........#
#######O####O########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#...PP....OP........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,14)": {
"player_name": "player_3",
"direction": 100
},
"R00(3,7)": {
"player_name": "player_5",
"direction": 102
},
"R01(4,14)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 114 · pos R00(9,9) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 15
I need to avoid staying in place and find a path towards short_task_13. Since I can't move forward due to the wall, turning left will help me change direction and explore new areas without oscillating
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.P.......O...T.....#
#.........#.........#
#........↓#.........#
#######D####O########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#...PP....OP........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,14)": {
"player_name": "player_3",
"direction": 101
},
"R00(2,7)": {
"player_name": "player_5",
"direction": 102
},
"R01(4,14)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 115 · pos R00(9,9) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 15
I need to avoid staying in place and find a path towards short_task_13. Since I can't move forward due to the wall, turning left will help me change direction and explore new areas without oscillating
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.P.......O...T.....#
#.........#.........#
#........→#.........#
#######O####O########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#...PP....OP........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,14)": {
"player_name": "player_3",
"direction": 100
},
"R00(2,7)": {
"player_name": "player_5",
"direction": 103
},
"R01(4,14)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 116 · pos R00(9,9) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 15
I need to avoid staying in place and find a path towards short_task_13. Since I can't move forward due to the wall, turning left will help me change direction and explore new areas without oscillating
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.P.......O...T.....#
#.........#.........#
#........↑#.........#
#######D####O########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#...PP....OP........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,14)": {
"player_name": "player_3",
"direction": 101
},
"R00(2,7)": {
"player_name": "player_5",
"direction": 103
},
"R01(4,14)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 117 · pos R00(9,9) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 15
I need to avoid staying in place and find a path towards short_task_13. Since I can't move forward due to the wall, turning left will help me change direction and explore new areas without oscillating
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.P.......O...T.....#
#.........#.........#
#........←#.........#
#######O####O########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#...PP....OP........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,14)": {
"player_name": "player_3",
"direction": 100
},
"R00(2,7)": {
"player_name": "player_5",
"direction": 103
},
"R01(4,14)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 118 · pos R00(9,9) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 15
I need to avoid staying in place and find a path towards short_task_13. Since I can't move forward due to the wall, turning left will help me change direction and explore new areas without oscillating
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.P.......O...T.....#
#.........#.........#
#........↓#.........#
#######D####O########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#...PP....OP........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,14)": {
"player_name": "player_3",
"direction": 101
},
"R00(2,7)": {
"player_name": "player_5",
"direction": 103
},
"R01(4,14)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 119 · pos R00(9,9) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 15
I need to avoid staying in place and find a path towards short_task_13. Since I can't move forward due to the wall, turning left will help me change direction and explore new areas without oscillating
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#..P......O...T.....#
#.........#.........#
#........→#.........#
#######O####O########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#...PP....OP........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,14)": {
"player_name": "player_3",
"direction": 100
},
"R00(3,7)": {
"player_name": "player_5",
"direction": 103
},
"R01(4,14)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 120 · pos R00(9,9) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 15
I need to avoid staying in place and find a path towards short_task_13. Since I can't move forward due to the wall, turning left will help me change direction and explore new areas without oscillating
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#..P......O...T.....#
#.........#.........#
#........→#.........#
#######D####O########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#...PP....OP........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,14)": {
"player_name": "player_3",
"direction": 100
},
"R00(3,7)": {
"player_name": "player_5",
"direction": 103
},
"R01(4,14)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 121 · pos R00(9,9) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 15
I need to avoid staying in place and find a path towards short_task_13. Since I can't move forward due to the wall, turning left will help me change direction and explore new areas without oscillating
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.TP......#..T...T..#
#.........O...T.....#
#.........#.........#
#........↑#.........#
#######O####O########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#...PP....OP........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,14)": {
"player_name": "player_3",
"direction": 101
},
"R00(3,6)": {
"player_name": "player_5",
"direction": 103
},
"R01(4,14)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 122 · pos R00(9,9) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 15
I need to avoid staying in place and find a path towards short_task_13. Since I can't move forward due to the wall, turning left will help me change direction and explore new areas without oscillating
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.P.....#..T...T..#
#.........O...T.....#
#.........#.........#
#........←#.........#
#######D####O########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#...PP....OP........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,14)": {
"player_name": "player_3",
"direction": 102
},
"R00(4,6)": {
"player_name": "player_5",
"direction": 103
},
"R01(4,14)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 123 · pos R00(9,9) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 15
I need to avoid staying in place and find a path towards short_task_13. Since I can't move forward due to the wall, turning left will help me change direction and explore new areas without oscillating
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..TPT....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#........↓#.........#
#######O####O########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#...PP....OP........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,14)": {
"player_name": "player_3",
"direction": 103
},
"R00(4,5)": {
"player_name": "player_5",
"direction": 103
},
"R01(4,14)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 124 · pos R00(9,9) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 15
I need to avoid staying in place and find a path towards short_task_13. Since I can't move forward due to the wall, turning left will help me change direction and explore new areas without oscillating
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#...P.....#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#........→#.........#
#######D####O########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#...PP....OP........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,14)": {
"player_name": "player_3",
"direction": 101
},
"R00(4,4)": {
"player_name": "player_5",
"direction": 103
},
"R01(4,14)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 125 · pos R00(9,9) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 15
I need to avoid staying in place and find a path towards short_task_13. Since I can't move forward due to the wall, turning left will help me change direction and explore new areas without oscillating
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#...P.....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#........↑#.........#
#######O####O########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#...PP....O.P.......#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,14)": {
"player_name": "player_3",
"direction": 101
},
"R00(4,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(4,14)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 126 · pos R00(9,9) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 15
I need to avoid staying in place and find a path towards short_task_13. Since I can't move forward due to the wall, turning left will help me change direction and explore new areas without oscillating
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#........←#.........#
#######D####O########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#...PP....O.........#
#.T...T...#.P.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,15)": {
"player_name": "player_3",
"direction": 101
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(4,14)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 127 · pos R00(9,9) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 15
I need to avoid staying in place and find a path towards short_task_13. Since I can't move forward due to the wall, turning left will help me change direction and explore new areas without oscillating
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#........↓#.........#
#######O####O########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#...PP....O.........#
#.T...T...#.........#
#.........#.P.......#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,16)": {
"player_name": "player_3",
"direction": 101
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(4,14)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 128 · pos R00(9,9) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 15
I need to avoid staying in place and find a path towards short_task_13. Since I can't move forward due to the wall, turning left will help me change direction and explore new areas without oscillating
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#........→#.........#
#######D####O########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#....P....O.........#
#.T.P.T...#.........#
#.........#.........#
#.........#.P.....T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,17)": {
"player_name": "player_3",
"direction": 101
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(4,15)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 129 · pos R00(9,8) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 16
I need to avoid staying in place and find a path towards short_task_13. Since I can't move forward due to the wall, turning left will help me change direction and explore new areas without oscillating
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#........→#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#...PP....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,18)": {
"player_name": "player_3",
"direction": 101
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(4,14)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 130 · pos R00(9,7) · dir 100 · action OPEN_DOOR · assigned 2/3 remaining · minDist 17
I need to open the closed door in front of me to progress towards my tasks. Opening the door will allow me to move forward and continue navigating the map efficiently without getting blocked by this obstacle.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#........→O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#....P....O.........#
#.T.P.T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,18)": {
"player_name": "player_3",
"direction": 102
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(4,15)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 131 · pos R00(9,7) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 17
I need to move forward through the open door to progress towards my tasks. Moving forward will help me navigate closer to short_task_13 and long_task_15 without getting stuck in this area.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#........→O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#...P.....#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,18)": {
"player_name": "player_3",
"direction": 102
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(4,16)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 132 · pos R10(10,7) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 16
I need to move forward to progress towards my tasks. Moving right will help me navigate closer to short_task_13 and long_task_15 without getting stuck in this area.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#....P....O.........#
#.T.P.T...#.........#
#.........#.........#
#.........#P......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,17)": {
"player_name": "player_3",
"direction": 102
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(4,15)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 133 · pos R10(11,7) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 15
I need to move forward to progress towards my tasks. Moving right will help me navigate closer to short_task_13 and long_task_15 without getting stuck in this area.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O→..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#...PP....O.........#
#.T...T...#.........#
#.........#P........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,16)": {
"player_name": "player_3",
"direction": 102
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(4,14)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 134 · pos R10(12,7) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 14
I need to move forward to progress towards my tasks. Moving right will help me navigate closer to short_task_13 and long_task_15 without getting stuck in this area.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.→.T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#....P....O.........#
#.T.P.T...#.........#
#.........#.........#
#.........#P......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,17)": {
"player_name": "player_3",
"direction": 102
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(4,15)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 135 · pos R10(13,7) · dir 100 · action TURN_RIGHT · assigned 2/3 remaining · minDist 13
I see a player in front of me. I need to avoid moving forward and instead turn right to navigate around them and continue towards my tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O..→T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#...PP....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,18)": {
"player_name": "player_3",
"direction": 102
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(4,14)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 136 · pos R10(13,7) · dir 101 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 13
Player is blocking my path forward. I need to strafe right to avoid them and continue towards long_task_15.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O..↓T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#....P....O.........#
#.T.P.T...#.........#
#.........#.........#
#.........#P......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,17)": {
"player_name": "player_3",
"direction": 102
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(4,15)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 137 · pos R10(12,7) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 14
I need to move forward to progress towards my tasks. Moving down will help me navigate closer to short_task_13 and long_task_15 without getting stuck in this area.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.↓.T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#...P.....#P........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,16)": {
"player_name": "player_3",
"direction": 102
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(4,16)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 138 · pos R10(12,8) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 13
Moving forward will help me progress towards my tasks. I need to head down to reach the task areas without getting stuck in this area.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.↓.......#
#.........#.........#
#######D####O########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#...P.....#.........#
#.........#P......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,17)": {
"player_name": "player_3",
"direction": 102
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(4,16)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 139 · pos R10(12,9) · dir 101 · action OPEN_DOOR · assigned 2/3 remaining · minDist 12
I need to open the door in front of me to progress towards my tasks. Opening the door will allow me to move forward and continue navigating towards short_task_13 and long_task_15.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.↓.......#
#######O####O########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#...P.....#P........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,16)": {
"player_name": "player_3",
"direction": 102
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(4,16)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 140 · pos R10(12,9) · dir 101 · action TURN_RIGHT · assigned 2/3 remaining · minDist 12
The front tile is a wall. I need to turn right to change direction and find a path towards my tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.↓.......#
#######D####O########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#...P.....#.........#
#.........#P......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,17)": {
"player_name": "player_3",
"direction": 102
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(4,16)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 141 · pos R10(12,9) · dir 102 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 12
I need to strafe left to align with the task position and move towards short_task_13. This action helps me navigate around the wall and progress toward my objective without getting stuck.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.←.......#
#######O####O########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#...P.....#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,18)": {
"player_name": "player_3",
"direction": 102
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(4,16)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 142 · pos R11(12,10) · dir 102 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 11
I need to strafe left to move towards the task area while avoiding walls. This helps me progress toward short_task_13 and long_task_15 without getting stuck.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#...P.....#.........#
#.........#P......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,17)": {
"player_name": "player_3",
"direction": 102
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(4,16)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 143 · pos R11(12,11) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 10
Moving forward will help me progress towards my tasks. I need to head down to reach the task areas without getting stuck in this area.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.←.......#
#..T......#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#...P.....#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,18)": {
"player_name": "player_3",
"direction": 102
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(4,16)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 144 · pos R11(11,11) · dir 102 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 11
I need to strafe left to move towards the task area while avoiding walls. This helps me progress toward short_task_13 and long_task_15 without getting stuck.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#←........#
#..T......#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#...P.....#.........#
#.........#P......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,17)": {
"player_name": "player_3",
"direction": 102
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(4,16)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 145 · pos R11(11,12) · dir 102 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 10
I need to strafe left to move towards the task area while avoiding walls. This helps me progress toward short_task_13 and long_task_15 without getting stuck.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T......#←........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#...P.....#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,18)": {
"player_name": "player_3",
"direction": 102
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(4,16)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 146 · pos R11(11,13) · dir 102 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 9
I need to strafe left to move towards the task area while avoiding walls. This helps me progress toward short_task_13 and long_task_15 without getting stuck.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T......#.........#
#.........#←....T...#
#....P....O.........#
#.T...T...#.........#
#..P......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#P........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,19)": {
"player_name": "player_3",
"direction": 102
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(3,16)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 147 · pos R11(11,14) · dir 102 · action OPEN_DOOR · assigned 2/3 remaining · minDist 8
The front tile is an open door. Opening it again might not be necessary since it's already open. I should consider moving forward or turning to face the task area directly.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#....P....O←........#
#.T...T...#.........#
#...P.....#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,18)": {
"player_name": "player_3",
"direction": 102
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(4,16)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 148 · pos R11(11,14) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 8
The front tile is an open door. Since it's already open, moving forward will help me progress towards my tasks without getting stuck here.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#....P....O←........#
#.T...T...#.........#
#..P......#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R11(11,18)": {
"player_name": "player_3",
"direction": 101
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(3,16)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 149 · pos R11(10,14) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 9
Moving forward will help me progress towards the tasks without getting stuck here.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#..P......#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R11(11,18)": {
"player_name": "player_3",
"direction": 100
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(3,16)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 150 · pos R01(9,14) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 10
Player is blocking my path. I need to turn left to avoid them and continue towards the tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#....P...←O.........#
#.TP..T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,18)": {
"player_name": "player_3",
"direction": 102
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(3,15)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 151 · pos R01(9,14) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 10
Player is blocking my path. I need to turn left to avoid them and continue towards the tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T......#.........#
#.........#.....T...#
#..P.P...↓O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,18)": {
"player_name": "player_3",
"direction": 100
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(3,14)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 152 · pos R01(9,14) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning left to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T......#.........#
#..P......#.....T...#
#....P...→O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,18)": {
"player_name": "player_3",
"direction": 100
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(3,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 153 · pos R01(9,14) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning left to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T......#.........#
#..P......#.....T...#
#....P...↑O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,18)": {
"player_name": "player_3",
"direction": 103
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(3,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 154 · pos R01(9,14) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning left to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T......#.........#
#..P......#.....T...#
#....P...←O.........#
#.T...T...#.........#
#.........#.........#
#.........#.P.....T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R11(12,17)": {
"player_name": "player_3",
"direction": 103
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(3,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 155 · pos R01(9,14) · dir 101 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 10
I need to move towards short_task_13. Strafing right will help me navigate around the player and continue on my path without getting stuck.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T......#.........#
#..P......#.....T...#
#....P...↓O.........#
#.T...T...#.........#
#.........#.P.......#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R11(12,16)": {
"player_name": "player_3",
"direction": 103
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(3,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 156 · pos R01(8,14) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 10
Player is blocking my path. I need to turn left to avoid them and continue towards the tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T......#.........#
#..P......#.....T...#
#....P..↓.O.........#
#.T...T...#.P.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R11(12,15)": {
"player_name": "player_3",
"direction": 103
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(3,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 157 · pos R01(8,14) · dir 100 · action TURN_RIGHT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning right to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T......#.........#
#..P......#.....T...#
#....P..→.O.........#
#.T...T...#.P.......#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R11(12,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(3,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 158 · pos R01(8,14) · dir 101 · action TURN_RIGHT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning right to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T......#.........#
#..P......#.....T...#
#....P..↓.O.........#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R11(11,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(3,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 159 · pos R01(8,14) · dir 102 · action TURN_RIGHT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning right to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T......#.........#
#..P......#.....T...#
#....P..←.OP........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,14)": {
"player_name": "player_3",
"direction": 102
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(3,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 160 · pos R01(8,14) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning left to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T......#.........#
#..P......#.....T...#
#....P..←.OP........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R11(11,14)": {
"player_name": "player_3",
"direction": 102
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(3,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 161 · pos R01(8,14) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 10
Player is blocking my path. I need to turn left to avoid them and continue towards the tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T......#.........#
#..P......#.....T...#
#....P..↓.O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R11(10,14)": {
"player_name": "player_3",
"direction": 102
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(3,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 162 · pos R01(8,14) · dir 100 · action TURN_RIGHT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning right to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T......#.........#
#...P.....#.....T...#
#....P..→PO.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(9,14)": {
"player_name": "player_3",
"direction": 102
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(4,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 163 · pos R01(8,14) · dir 101 · action TURN_RIGHT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning right to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T......#.........#
#....P....#.....T...#
#....P..↓PO.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(9,14)": {
"player_name": "player_3",
"direction": 101
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(5,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 164 · pos R01(8,14) · dir 102 · action TURN_RIGHT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning right to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T......#.........#
#.....P...#.....T...#
#....P..←.O.........#
#.T...T..P#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(9,15)": {
"player_name": "player_3",
"direction": 101
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(6,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 165 · pos R01(8,14) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning left to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T......#.........#
#......P..#.....T...#
#....P..↑.O.........#
#.T...T..P#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(9,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(7,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 166 · pos R01(8,14) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 10
Player is blocking my path. I need to turn left to avoid them and continue towards the tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T......#.........#
#......P..#.....T...#
#....P..←.O.........#
#.T...T..P#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(9,15)": {
"player_name": "player_3",
"direction": 101
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(7,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 167 · pos R01(8,14) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning left to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T......#.........#
#.......P.#.....T...#
#....P..↓.O.........#
#.T...T..P#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(9,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(8,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 168 · pos R01(8,14) · dir 100 · action TURN_RIGHT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning right to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T......#.........#
#........P#.....T...#
#....P..→.O.........#
#.T...T..P#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(9,15)": {
"player_name": "player_3",
"direction": 101
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 169 · pos R01(8,14) · dir 101 · action TURN_RIGHT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning right to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T......#.........#
#........P#.....T...#
#....P..↓.O.........#
#.T...T..P#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(9,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 170 · pos R01(8,14) · dir 102 · action TURN_RIGHT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning right to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T......#.........#
#........P#.....T...#
#....P..←.O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 171 · pos R01(8,14) · dir 103 · action TURN_BACK · assigned 2/3 remaining · minDist 10
Player is blocking my path. I need to turn back to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T......#.........#
#........P#.....T...#
#....P..↑.O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 172 · pos R01(8,14) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning left to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..↓.O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 173 · pos R01(8,14) · dir 100 · action TURN_RIGHT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning right to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..→.O.........#
#.T...TP..#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(7,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 174 · pos R01(8,14) · dir 101 · action TURN_RIGHT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning right to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..↓.O.........#
#.T...TP..#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(7,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 175 · pos R01(8,14) · dir 102 · action TURN_RIGHT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning right to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..←.O.........#
#.T...TP..#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(7,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 176 · pos R01(8,14) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning left to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..↑.O.........#
#.T...TP..#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(7,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 177 · pos R01(8,14) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning left to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..←.O.........#
#.T...TP..#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(7,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 178 · pos R01(8,14) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning left to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..↓.O.........#
#.T...TP..#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(7,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 179 · pos R01(8,14) · dir 100 · action TURN_RIGHT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning right to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..→.O.........#
#.T...TP..#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(7,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 180 · pos R01(8,14) · dir 101 · action TURN_RIGHT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning right to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..↓.O.........#
#.T...TP..#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(7,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 181 · pos R01(8,14) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning left to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..←.O.........#
#.T...TP..#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(7,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 182 · pos R01(8,14) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning left to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..↓.O.........#
#.T...TP..#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(7,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 183 · pos R01(8,14) · dir 100 · action TURN_RIGHT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning right to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..→.O.........#
#.T...TP..#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(7,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 184 · pos R01(8,14) · dir 101 · action TURN_RIGHT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning right to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..↓.O.........#
#.T...TP..#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(7,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 185 · pos R01(8,14) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning left to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..←.O.........#
#.T...TP..#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(7,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 186 · pos R01(8,14) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning left to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..↓.O.........#
#.T...TP..#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(7,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 187 · pos R01(8,14) · dir 100 · action TURN_RIGHT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning right to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..→.O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 188 · pos R01(8,14) · dir 101 · action TURN_RIGHT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning right to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..↓.O.........#
#.T...TP..#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(7,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 189 · pos R01(8,14) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning left to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..←.O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 190 · pos R01(8,14) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning left to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..↓.O.........#
#.T...TP..#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(7,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 191 · pos R01(8,14) · dir 100 · action TURN_RIGHT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning right to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..→.O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 192 · pos R01(8,14) · dir 101 · action TURN_RIGHT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning right to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..↓.O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 193 · pos R01(8,14) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning left to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..←.O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 194 · pos R01(8,14) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning left to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..↓.O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 195 · pos R01(8,14) · dir 100 · action TURN_RIGHT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning right to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..→.O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 196 · pos R01(8,14) · dir 101 · action TURN_RIGHT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning right to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..↓.O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 103
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 197 · pos R01(8,14) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning left to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..←.O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 198 · pos R01(8,14) · dir 101 · action TURN_RIGHT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning right to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..↓.O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 103
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 199 · pos R01(8,14) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning left to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..←.O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 200 · pos R01(8,14) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning left to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..←.O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 201 · pos R01(8,14) · dir 101 · action TURN_RIGHT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning right to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..↓.O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 202 · pos R01(8,14) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning left to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..←.O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 203 · pos R01(8,14) · dir 101 · action TURN_RIGHT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning right to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.....P...#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..↓.O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 103
},
"R00(6,3)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 204 · pos R01(8,14) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning left to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#......P..#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..←.O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(7,3)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 205 · pos R01(8,14) · dir 101 · action TURN_RIGHT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning right to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.......P.#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..↓.O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R00(8,3)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 206 · pos R01(8,14) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning left to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#........P#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..←.O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(9,3)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 207 · pos R01(8,14) · dir 101 · action TURN_RIGHT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning right to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#........P#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..↓.O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R00(9,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 208 · pos R01(8,14) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning left to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.......P.#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..←.O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(8,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 209 · pos R01(8,14) · dir 101 · action TURN_RIGHT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning right to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#......P..#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..↓.O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R00(7,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 210 · pos R01(8,14) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning left to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.....P...#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..←.O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(6,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 211 · pos R01(8,14) · dir 101 · action TURN_RIGHT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning right to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..↓.O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 212 · pos R01(8,14) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning left to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#...P.....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..←.O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(4,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 213 · pos R01(8,14) · dir 101 · action TURN_RIGHT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning right to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#..P......#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..↓.O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R00(3,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 214 · pos R01(8,14) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning left to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#...P.....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..←.O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(4,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 215 · pos R01(8,14) · dir 101 · action TURN_RIGHT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning right to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#..P......#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..↓.O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R00(3,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 216 · pos R01(8,14) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning left to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#...P.....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..←.O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(4,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 217 · pos R01(8,14) · dir 101 · action TURN_RIGHT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning right to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..↓.O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 218 · pos R01(8,14) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning left to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#...P.....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..←.O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(4,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 219 · pos R01(8,14) · dir 101 · action TURN_RIGHT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning right to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..↓.O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 220 · pos R01(8,14) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning left to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.....P...#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..←.O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(6,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 221 · pos R01(8,14) · dir 101 · action TURN_RIGHT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning right to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..↓.O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 222 · pos R01(8,14) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning left to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#...P.....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..←.O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(4,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 223 · pos R01(8,14) · dir 101 · action TURN_RIGHT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning right to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..↓.O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 224 · pos R01(8,14) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning left to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..←.O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 225 · pos R01(8,14) · dir 101 · action TURN_RIGHT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning right to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#....P....#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..↓.O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R00(5,4)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 226 · pos R01(8,14) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning left to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..←.O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 227 · pos R01(8,14) · dir 101 · action TURN_RIGHT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning right to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.....P...#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..↓.O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R00(6,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 228 · pos R01(8,14) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning left to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..←.O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 229 · pos R01(8,14) · dir 101 · action TURN_RIGHT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning right to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#...P.....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..↓.O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R00(4,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 230 · pos R01(8,14) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning left to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..←.O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 231 · pos R01(8,14) · dir 101 · action TURN_RIGHT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning right to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.....P...#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..↓.O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R00(6,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 232 · pos R01(8,14) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning left to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..←.O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 233 · pos R01(8,14) · dir 101 · action TURN_RIGHT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning right to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#...P.....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..↓.O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R00(4,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 234 · pos R01(8,14) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning left to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..←.O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 235 · pos R01(8,14) · dir 101 · action TURN_RIGHT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning right to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..↓.O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 236 · pos R01(8,14) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning left to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#...P.....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..←.O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(4,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 237 · pos R01(8,14) · dir 101 · action TURN_RIGHT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning right to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..↓.O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 238 · pos R01(8,14) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning left to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.....P...#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..←.O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(6,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 239 · pos R01(8,14) · dir 101 · action TURN_RIGHT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning right to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..↓.O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R00(5,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 240 · pos R01(8,14) · dir 101 · action TURN_RIGHT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning right to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#...P.....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..↓.O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R00(4,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 241 · pos R01(8,14) · dir 102 · action TURN_RIGHT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning right to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#...P.....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..←.O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R00(4,3)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 242 · pos R01(8,14) · dir 103 · action TURN_RIGHT · assigned 2/3 remaining · minDist 10
I need to head towards short_task_13 at R01(2,18). Currently facing UP, so turning right will face me RIGHT. This direction aligns better for moving towards the task location.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#...P.....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..↑.O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R00(4,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 243 · pos R01(8,14) · dir 100 · action TURN_RIGHT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning right to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#...P.....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..→.O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R00(4,3)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 244 · pos R01(8,14) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 10
I need to head towards short_task_13 at R01(2,18). Currently facing RIGHT, so moving forward will take me closer to the task location. The front tile is walkable, so I should proceed without hesitation to avoid stalling and make progress towards my goal.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#...P.....#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..↓.O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 103
},
"R00(4,4)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 245 · pos R01(8,13) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 11
I need to head towards short_task_13 at R01(2,18). Currently facing DOWN, so moving forward will take me closer to the task location. The front tile is walkable, so I should proceed without hesitation to avoid stalling and make progress towards my goal.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#....T....#.........#
#...P.....#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.......↓.#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R00(4,3)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 246 · pos R01(8,14) · dir 101 · action TURN_RIGHT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning right to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#...PT....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..↓.O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 103
},
"R00(4,2)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 247 · pos R01(8,14) · dir 102 · action TURN_RIGHT · assigned 2/3 remaining · minDist 10
Player is blocking my path. Turning right to avoid and continue towards tasks.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#...PT....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..←.O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R00(4,2)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 248 · pos R01(8,14) · dir 103 · action TURN_RIGHT · assigned 2/3 remaining · minDist 10
I need to head towards short_task_13 at R01(2,18). Currently facing UP, so turning right will adjust my direction towards the task. This helps me avoid potential collisions and aligns with the suggested action to make progress efficiently without oscillating.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#...PT....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..↑.O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 103
},
"R00(4,2)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 249 · pos R01(8,14) · dir 100 · action TURN_RIGHT · assigned 2/3 remaining · minDist 10
I need to head towards short_task_13 at R01(2,18). Currently facing UP, turning right will adjust my direction to RIGHT, which aligns with the task's location. This helps avoid potential collisions and makes progress efficiently without oscillating.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#...PT....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..→.O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R00(4,2)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 250 · pos R01(8,14) · dir 101 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 10
I need to head towards short_task_13 at R01(2,18). Currently facing RIGHT, so moving forward will take me closer to the task location. The front tile is walkable, so I should proceed without hesitation to avoid stalling and make progress towards my goal.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#...PT....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..↓.O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 103
},
"R00(4,2)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 251 · pos R01(7,14) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 9
I need to head towards short_task_13 at R01(2,18). Currently facing DOWN, moving forward will take me closer to the task location. The front tile is walkable, so I should proceed without hesitation to avoid stalling and make progress towards my goal.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#..P.T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P.↓..O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R00(3,2)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 252 · pos R01(7,15) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 8
I need to head towards short_task_13 at R01(2,18). Currently facing DOWN, moving forward will take me closer to the task location. The front tile is walkable, so I should proceed without hesitation to avoid stalling and make progress towards my goal.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#...PT....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T↓P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 103
},
"R00(4,2)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 253 · pos R01(7,16) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 7
I need to head towards short_task_13 at R01(2,18). Currently facing DOWN, moving forward will take me closer to the task location. The front tile is walkable, so I should proceed without hesitation to avoid stalling and make progress towards my goal.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#..P.T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#......↓..#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(3,2)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 254 · pos R01(7,17) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 6
I need to head towards short_task_13 at R01(2,18). Currently facing DOWN, moving forward will take me closer to the task location. The front tile is walkable, so I should proceed without hesitation to avoid stalling and make progress towards my goal.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#...PT....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#......↓..#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R00(4,2)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 255 · pos R01(7,18) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 5
I need to head towards short_task_13 at R01(2,18). Currently facing DOWN, moving forward will take me closer to the task location. The front tile is walkable, so I should proceed without hesitation to avoid stalling and make progress towards my goal.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#..P.T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T....↓..#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R00(3,2)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 256 · pos R01(7,19) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 6
I need to head towards short_task_13 at R01(2,18). Currently facing DOWN, moving forward will take me closer to the task location. The front tile is walkable, so I should proceed without hesitation to avoid stalling and make progress towards my goal.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#...PT....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#......↓..#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R00(4,2)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 257 · pos R01(7,18) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 5
I need to head towards short_task_13 at R01(2,18). Currently facing DOWN, moving forward will take me closer to the task location. The front tile is walkable, so I should proceed without hesitation to avoid stalling and make progress towards my goal.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#...PT....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T....↓..#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R00(4,2)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 258 · pos R01(7,19) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 6
I need to head towards short_task_13 at R01(2,18). Currently facing DOWN, moving forward will take me closer to the task location. The front tile is walkable, so I should proceed without hesitation to avoid stalling and make progress towards my goal.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#...P.....#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#......↓..#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 103
},
"R00(4,1)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 259 · pos R01(7,18) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 5
I need to head towards short_task_13 at R01(2,18). Currently facing DOWN, moving forward will take me closer to the task location. The front tile is walkable, so I should proceed without hesitation to avoid stalling and make progress towards my goal.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.........#.........#
#...PT....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T....↓..#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R00(4,2)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 260 · pos R01(7,19) · dir 101 · action TURN_BACK · assigned 2/3 remaining · minDist 6
I'm oscillating between positions and need to break the loop. Changing direction will help me move towards short_task_13 more effectively without getting stuck in a repetitive pattern.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#...P.....#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#......↓..#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 103
},
"R00(4,1)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 261 · pos R01(7,19) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 6
I need to head towards short_task_13 at R01(2,18). Currently facing UP, strafing left will help me change direction towards the task without moving forward and getting stuck. This should break the loop and allow progress towards my goal.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#...P.....#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#......↑..#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(4,1)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 262 · pos R01(6,19) · dir 103 · action NOOP · assigned 2/3 remaining · minDist 5
The front tile is a task I need to complete. Executing DO_TASK will allow me to progress towards completing short_task_13.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#...P.....#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.....↑...#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R00(4,1)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 263 · pos R01(6,19) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 5
I need to head towards short_task_13 at R01(2,18). Currently facing UP, strafing left will help me move closer to the task location without getting stuck. This action aligns with the best suggestion and helps avoid oscillation.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#...P.....#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.....↑...#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R00(4,1)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 264 · pos R01(5,19) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 4
The front tile is a task I need to complete. Executing DO_TASK will allow me to progress towards completing short_task_13.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#....P....#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#....↑....#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R00(5,1)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 265 · pos R01(4,19) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 3
I need to head towards short_task_13 at R01(2,18). Currently facing UP, strafing left will help me move closer to the task location without getting stuck. This action aligns with the best suggestion and helps avoid oscillation.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.....P...#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#...↑.....#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R00(6,1)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 266 · pos R01(3,19) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 2
I need to head towards short_task_13 at R01(2,18). Currently facing UP, strafing left will help me move closer to the task location without getting stuck. This action aligns with the best suggestion and helps avoid oscillation.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#......P..#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#..↑......#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 103
},
"R00(7,1)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 267 · pos R01(2,19) · dir 103 · action DO_TASK · assigned 2/3 remaining · minDist 1
The front tile is a task I need to complete. Executing DO_TASK will allow me to progress towards completing short_task_13.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 0/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.......P.#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.↑.......#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R00(8,1)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 268 · pos R01(2,19) · dir 103 · action DO_TASK · assigned 2/3 remaining · minDist 1
The front tile is a task I need to complete. Executing DO_TASK will allow me to progress towards completing short_task_13.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 1/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#........P#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.↑.......#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 103
},
"R00(9,1)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 269 · pos R01(2,19) · dir 103 · action DO_TASK · assigned 2/3 remaining · minDist 1
The front tile is a task I need to complete. Executing DO_TASK will allow me to progress towards completing short_task_13.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 2/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.......P.#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.↑.......#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(8,1)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 270 · pos R01(2,19) · dir 103 · action DO_TASK · assigned 2/3 remaining · minDist 1
The front tile is a task I need to complete. Executing DO_TASK will allow me to progress towards completing short_task_13.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 3/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#........P#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.↑.......#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R00(9,1)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 271 · pos R01(2,19) · dir 103 · action DO_TASK · assigned 2/3 remaining · minDist 1
The front tile is a task I need to complete. Executing DO_TASK will allow me to progress towards completing short_task_13.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 4/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.......P.#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.↑.......#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R00(8,1)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 272 · pos R01(2,19) · dir 103 · action DO_TASK · assigned 2/3 remaining · minDist 1
The front tile is a task I need to complete. Executing DO_TASK will allow me to progress towards completing short_task_13.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 5/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#........P#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.↑.......#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R00(9,1)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 273 · pos R01(2,19) · dir 103 · action DO_TASK · assigned 2/3 remaining · minDist 1
The front tile is a task I need to complete. Executing DO_TASK will allow me to progress towards completing short_task_13.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 6/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.......P.#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.↑.......#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R00(8,1)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 274 · pos R01(2,19) · dir 103 · action DO_TASK · assigned 2/3 remaining · minDist 1
The front tile is a task I need to complete. Executing DO_TASK will allow me to progress towards completing short_task_13.
Assigned tasks (remaining) — 2
| name | pos | progress | steps |
|---|
| short_task_13 | R01(2,18) | 7/8 | 8 |
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 1
common_task_12
Minimap
#####################
#.......P.#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.↑.......#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 103
},
"R00(8,1)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 275 · pos R01(2,19) · dir 103 · action STRAFE_RIGHT · assigned 1/3 remaining · minDist 14
I've been stuck here for several steps trying to complete short_task_13. Since DO_TASK isn't working, I'll try strafing right to see if it helps me progress or changes my position.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.......P.#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.↑.......#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(8,1)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 276 · pos R01(3,19) · dir 103 · action TURN_RIGHT · assigned 1/3 remaining · minDist 13
I've been stuck trying to complete short_task_13. Since DO_TASK isn't working, I'll try turning right to change my direction and see if it helps me progress or move away from this position.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.......P.#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#..↑......#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R00(8,1)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 277 · pos R01(3,19) · dir 100 · action STRAFE_LEFT · assigned 1/3 remaining · minDist 13
Following the suggested action to strafe left will help me navigate towards long_task_15 without getting stuck in a loop.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.......P.#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#..→......#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(8,1)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 278 · pos R01(3,18) · dir 100 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 12
Following the suggested action to move forward will help me progress towards long_task_15 without getting stuck in a loop.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.......P.#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T→......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R00(8,1)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 279 · pos R01(4,18) · dir 100 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 11
Following the suggested action to move forward will help me progress towards long_task_15 without getting stuck in a loop.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.......P.#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.→.....#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R00(8,1)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 280 · pos R01(4,18) · dir 100 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 11
Following the suggested action to move forward will help me progress towards long_task_15 without getting stuck in a loop.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.......P.#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.→.....#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R00(8,1)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 281 · pos R01(5,18) · dir 100 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 10
Following the suggested action to move forward will help me progress towards long_task_15 without getting stuck in a loop.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.......P.#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T..→....#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 103
},
"R00(8,1)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 282 · pos R01(6,18) · dir 100 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 9
Following the suggested action to move forward will help me progress towards long_task_15 without getting stuck in a loop.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.......P.#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T...→...#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(8,1)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 283 · pos R01(7,18) · dir 100 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 8
Following the suggested action to move forward will help me progress towards long_task_15 without getting stuck in a loop.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.......P.#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T....→..#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R00(8,1)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 284 · pos R01(8,18) · dir 100 · action TURN_LEFT · assigned 1/3 remaining · minDist 7
The front tile is blocked by another player (P), so I cannot move forward. I need to choose a different action to avoid collision and continue towards long_task_15.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.......P.#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R00(8,1)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 285 · pos R01(8,18) · dir 103 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
The front tile is blocked by another player (P), so I cannot move forward. Turning right will help me avoid collision and continue towards long_task_15.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#........P#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↑.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R00(9,1)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 286 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
The front tile is blocked by another player (P), so I cannot move forward. Turning right will help me avoid collision and continue towards long_task_15.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.......P.#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R00(8,1)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 287 · pos R01(8,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 7
Following the suggested action to turn left will help me avoid the player blocking my path and continue towards long_task_15 without getting stuck in a loop.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#........P#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 103
},
"R00(9,1)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 288 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.......P.#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R00(8,1)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 289 · pos R01(8,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 7
Following the suggested action to turn left will help me avoid the player blocking my path and continue towards long_task_15 without getting stuck in a loop.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.......P.#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 103
},
"R00(8,1)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 290 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.......P.#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(8,1)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 291 · pos R01(8,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.......P.#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R00(8,1)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 292 · pos R01(8,18) · dir 102 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#........P#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....←.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R00(9,1)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 293 · pos R01(8,18) · dir 103 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T...P#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↑.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R00(9,2)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 294 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#........P#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R00(9,3)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 295 · pos R01(8,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#........P#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 103
},
"R00(9,4)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 296 · pos R01(8,18) · dir 102 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T...P#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....←.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R00(9,5)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 297 · pos R01(8,18) · dir 103 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T......P#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↑.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 103
},
"R00(9,6)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 298 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#........PO...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(9,7)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 299 · pos R01(8,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#........P#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R00(9,8)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 300 · pos R01(8,18) · dir 102 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#........P#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....←.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R00(9,9)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 301 · pos R01(8,18) · dir 103 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#........P#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↑.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R00(9,8)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 302 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#........P#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R00(9,9)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 303 · pos R01(8,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#........P#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 103
},
"R00(9,8)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 304 · pos R01(8,18) · dir 102 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#........PO...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....←.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R00(9,7)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 305 · pos R01(8,18) · dir 103 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#........PO...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↑.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 103
},
"R00(9,7)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 306 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#........PO...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(9,7)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 307 · pos R01(8,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#........P#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R00(9,8)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 308 · pos R01(8,18) · dir 102 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#........PO...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....←.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R00(9,7)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 309 · pos R01(8,18) · dir 103 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#........P#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↑.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R00(9,8)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 310 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#........P#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R00(9,9)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 311 · pos R01(8,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#........P#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 103
},
"R00(9,8)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 312 · pos R01(8,18) · dir 102 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#........P#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....←.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R00(9,9)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 313 · pos R01(8,18) · dir 103 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#........P#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↑.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 103
},
"R00(9,8)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 314 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#........P#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(9,8)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 315 · pos R01(8,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#........P#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R00(9,8)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 316 · pos R01(8,18) · dir 102 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#........PO...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....←.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R00(9,7)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 317 · pos R01(8,18) · dir 103 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#........P#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↑.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R00(9,8)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 318 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#........P#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R00(9,9)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 319 · pos R01(8,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#........P#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 103
},
"R00(9,8)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 320 · pos R01(8,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#........PO...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 103
},
"R00(9,7)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 321 · pos R01(8,18) · dir 102 · action TURN_BACK · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#........P#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....←.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(9,8)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 322 · pos R01(8,18) · dir 100 · action TURN_LEFT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning left to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#........P#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R00(9,9)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 323 · pos R01(8,18) · dir 103 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#........P#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↑.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R00(9,8)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 324 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.......P.#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R00(8,8)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 325 · pos R01(8,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#......P..#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(7,8)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 326 · pos R01(8,18) · dir 102 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.....P...#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....←.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 103
},
"R00(6,8)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 327 · pos R01(8,18) · dir 103 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#....P....#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↑.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(5,8)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 328 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#...P.....#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R00(4,8)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 329 · pos R01(8,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#..P......#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R00(3,8)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 330 · pos R01(8,18) · dir 102 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.P.......#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....←.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 103
},
"R00(2,8)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 331 · pos R01(8,18) · dir 103 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#P........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↑.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(1,8)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 332 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.P.......#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R00(2,8)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 333 · pos R01(8,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#..P......#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R00(3,8)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 334 · pos R01(8,18) · dir 102 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.P.......#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....←.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 103
},
"R00(2,8)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 335 · pos R01(8,18) · dir 103 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#..P......#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↑.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(3,8)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 336 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#..P......#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R00(3,8)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 337 · pos R01(8,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#..P......O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R00(3,7)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 338 · pos R01(8,18) · dir 102 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.TP......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....←.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 103
},
"R00(3,6)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 339 · pos R01(8,18) · dir 103 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#..P......O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↑.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(3,7)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 340 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.TP......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R00(3,6)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 341 · pos R01(8,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.TP......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R00(3,6)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 342 · pos R01(8,18) · dir 102 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.P.....#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....←.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 103
},
"R00(4,6)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 343 · pos R01(8,18) · dir 103 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T..P....#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↑.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(5,6)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 344 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T...P...#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R00(6,6)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 345 · pos R01(8,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T....P..#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R00(7,6)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 346 · pos R01(8,18) · dir 102 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.....P.#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....←.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 103
},
"R00(8,6)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 347 · pos R01(8,18) · dir 103 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T......P#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↑.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(9,6)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 348 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.....P.#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R00(8,6)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 349 · pos R01(8,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T....P..#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R00(7,6)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 350 · pos R01(8,18) · dir 102 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.....P.#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....←.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 103
},
"R00(8,6)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 351 · pos R01(8,18) · dir 103 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T......P#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↑.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(9,6)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 352 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.....P.#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R00(8,6)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 353 · pos R01(8,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T......P#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R00(9,6)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 354 · pos R01(8,18) · dir 102 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.....P.#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....←.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 103
},
"R00(8,6)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 355 · pos R01(8,18) · dir 103 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T......P#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↑.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(9,6)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 356 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T......P#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R00(9,6)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 357 · pos R01(8,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T......P#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R00(9,6)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 358 · pos R01(8,18) · dir 102 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.....P.#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....←.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 103
},
"R00(8,6)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 359 · pos R01(8,18) · dir 103 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T......P#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↑.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(9,6)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 360 · pos R01(8,18) · dir 103 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.....P.#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↑.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(8,6)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 361 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.....P.#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R00(8,6)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 362 · pos R01(8,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T......P#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R00(9,6)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 363 · pos R01(8,18) · dir 102 · action TURN_BACK · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.....P.#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....←.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R00(8,6)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 364 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T......P#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(9,6)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 365 · pos R01(8,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.....P.#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 103
},
"R00(8,6)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 366 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.....P.#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(8,6)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 367 · pos R01(8,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.....P.#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R00(8,6)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 368 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.....P.#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R00(8,6)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 369 · pos R01(8,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.......P.O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 103
},
"R00(8,7)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 370 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.......P.#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(8,8)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 371 · pos R01(8,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.......P.#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R00(8,9)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 372 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.......P.#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R00(8,8)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 373 · pos R01(8,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.......P.#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 103
},
"R00(8,9)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 374 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.......P.#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(8,8)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 375 · pos R01(8,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.......P.O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R00(8,7)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 376 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.......P.O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R00(8,7)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 377 · pos R01(8,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning left to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#........PO...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 103
},
"R00(9,7)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 378 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.......P.O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(8,7)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 379 · pos R01(8,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#........PO...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R00(9,7)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 380 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.......P.O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R00(8,7)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 381 · pos R01(8,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.......P.O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 103
},
"R00(8,7)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 382 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.....P.#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(8,6)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 383 · pos R01(8,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T..P.#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R00(8,5)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 384 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.......P.#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R00(8,4)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 385 · pos R01(8,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.......P.#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 103
},
"R00(8,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 386 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T..P.#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(8,2)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 387 · pos R01(8,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.......P.#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R00(8,1)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 388 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T..P.#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R00(8,2)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 389 · pos R01(8,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.......P.#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 103
},
"R00(8,1)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 390 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T..P.#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(8,2)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 391 · pos R01(8,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T..P.#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R00(8,2)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 392 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T..P.#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R00(8,2)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 393 · pos R01(8,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.......P.#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 103
},
"R00(8,3)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 394 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.......P.#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(8,4)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 395 · pos R01(8,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T..P.#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R00(8,5)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 396 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.....P.#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R00(8,6)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 397 · pos R01(8,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.......P.O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 103
},
"R00(8,7)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 398 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.......P.#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(8,8)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 399 · pos R01(8,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning left to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.......P.#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R00(8,9)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 400 · pos R01(8,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.......P.#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R00(8,8)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 401 · pos R01(8,18) · dir 102 · action TURN_LEFT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning left to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#......P..#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....←.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R00(7,8)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 402 · pos R01(8,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning left to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.....P...#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R00(6,8)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 403 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#....P....#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(5,8)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 404 · pos R01(8,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#...P.....#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 103
},
"R00(4,8)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 405 · pos R01(8,18) · dir 102 · action TURN_LEFT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning left to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#..P......#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....←.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(3,8)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 406 · pos R01(8,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning left to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.P.......#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R00(2,8)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 407 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#P........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R00(1,8)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 408 · pos R01(8,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.P.......#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 103
},
"R00(2,8)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 409 · pos R01(8,18) · dir 102 · action TURN_LEFT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning left to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#P........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....←.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(1,8)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 410 · pos R01(8,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning left to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.P.......#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R00(2,8)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 411 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#..P......#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R00(3,8)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 412 · pos R01(8,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#..P......#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 103
},
"R00(3,8)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 413 · pos R01(8,18) · dir 102 · action TURN_LEFT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning left to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#..P......O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....←.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(3,7)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 414 · pos R01(8,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.TP......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R00(3,6)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 415 · pos R01(8,18) · dir 102 · action TURN_LEFT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning left to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#..P......O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....←.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R00(3,7)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 416 · pos R01(8,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.TP......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 103
},
"R00(3,6)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 417 · pos R01(8,18) · dir 102 · action TURN_LEFT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning left to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#..P......O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....←.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(3,7)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 418 · pos R01(8,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.TP......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R00(3,6)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 419 · pos R01(8,18) · dir 102 · action TURN_LEFT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning left to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.TP......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....←.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R00(3,6)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 420 · pos R01(8,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.P.....#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 103
},
"R00(4,6)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 421 · pos R01(8,18) · dir 102 · action TURN_LEFT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning left to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T..P....#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....←.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(5,6)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 422 · pos R01(8,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T...P...#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R00(6,6)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 423 · pos R01(8,18) · dir 102 · action TURN_LEFT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning left to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T....P..#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....←.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R00(7,6)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 424 · pos R01(8,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.....P.#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 103
},
"R00(8,6)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 425 · pos R01(8,18) · dir 102 · action TURN_LEFT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning left to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T......P#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....←.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(9,6)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 426 · pos R01(8,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.....P.#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R00(8,6)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 427 · pos R01(8,18) · dir 102 · action TURN_LEFT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning left to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T......P#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....←.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R00(9,6)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 428 · pos R01(8,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.....P.#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 103
},
"R00(8,6)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 429 · pos R01(8,18) · dir 102 · action TURN_LEFT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning left to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T......P#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....←.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(9,6)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 430 · pos R01(8,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T......P#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R00(9,6)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 431 · pos R01(8,18) · dir 102 · action TURN_LEFT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning left to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T......P#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....←.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R00(9,6)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 432 · pos R01(8,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T......P#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 103
},
"R00(9,6)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 433 · pos R01(8,18) · dir 102 · action TURN_LEFT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning left to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T......P#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....←.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(9,6)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 434 · pos R01(8,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T......P#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R00(9,6)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 435 · pos R01(8,18) · dir 102 · action TURN_LEFT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning left to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T......P#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....←.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R00(9,6)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 436 · pos R01(8,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#........PO...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 103
},
"R00(9,7)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 437 · pos R01(8,18) · dir 102 · action TURN_LEFT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning left to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#........PO...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....←.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R00(9,7)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 438 · pos R01(8,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#........PO...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R00(9,7)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 439 · pos R01(8,18) · dir 102 · action TURN_LEFT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning left to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....←.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R10(10,7)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 440 · pos R01(8,18) · dir 102 · action TURN_BACK · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning back to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....←.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R10(10,7)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 441 · pos R01(8,18) · dir 100 · action TURN_BACK · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning back to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 442 · pos R01(8,18) · dir 102 · action TURN_BACK · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning back to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....←.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 443 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 444 · pos R01(8,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning left to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,7)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 445 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 446 · pos R01(8,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning left to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.......#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 447 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 448 · pos R01(8,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning left to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.......#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 449 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,7)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 450 · pos R01(8,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning left to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.P.......#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,8)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 451 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 452 · pos R01(8,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning left to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,7)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 453 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O..PT.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R10(13,7)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 454 · pos R01(8,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning left to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,7)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 455 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,7)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 456 · pos R01(8,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning left to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,6)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 457 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,6)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 458 · pos R01(8,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning left to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 459 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#.PT...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R10(12,6)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 460 · pos R01(8,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning left to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,6)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 461 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 462 · pos R01(8,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning left to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 463 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 464 · pos R01(8,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning left to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 465 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 466 · pos R01(8,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning left to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R10(11,9)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 467 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#P........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R10(11,9)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 468 · pos R01(8,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning left to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.P.......#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R10(12,9)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 469 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#..P......#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R10(13,9)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 470 · pos R01(8,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning left to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#...P.....#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R10(14,9)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 471 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#....P....#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 103
},
"R10(15,9)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 472 · pos R01(8,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning left to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.....P...#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R10(16,9)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 473 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#......P..#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 103
},
"R10(17,9)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 474 · pos R01(8,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning left to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.......P.#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R10(18,9)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 475 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R10(19,9)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 476 · pos R01(8,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning left to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.......P.#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,9)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 477 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#........P#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R10(19,9)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 478 · pos R01(8,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning left to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.......P.#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,9)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 479 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.......P.#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 480 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.......P.#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 481 · pos R01(8,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 482 · pos R01(8,18) · dir 102 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T...P.#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....←.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,7)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 483 · pos R01(8,18) · dir 103 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...TP.#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↑.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,6)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 484 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......TP.#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,5)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 485 · pos R01(8,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P...P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.......P.#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,16)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,4)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 486 · pos R01(8,18) · dir 102 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.......P.#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.......P.#.........#
#.........#.......T.#
#.T.....←.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,16)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 487 · pos R01(8,18) · dir 103 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.......P.#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.......P.#.........#
#.........#.......T.#
#.T.....↑.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,16)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,3)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 488 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.......P.#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.......P.#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,16)": {
"player_name": "player_3",
"direction": 102
},
"R10(18,3)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 489 · pos R01(8,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.......P.#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.......P.#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,16)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 490 · pos R01(8,18) · dir 102 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.......P.#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.......P.#.........#
#.........#.......T.#
#.T.....←.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,16)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 491 · pos R01(8,18) · dir 103 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.......P.#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.......P.#.........#
#.........#.......T.#
#.T.....↑.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,16)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 492 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#......P..#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.......P.#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,16)": {
"player_name": "player_3",
"direction": 102
},
"R10(17,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 493 · pos R01(8,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.....P...#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.......P.#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,16)": {
"player_name": "player_3",
"direction": 101
},
"R10(16,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 494 · pos R01(8,18) · dir 102 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.......P.#.........#
#.........#.......T.#
#.T.....←.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,16)": {
"player_name": "player_3",
"direction": 100
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 495 · pos R01(8,18) · dir 103 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.......P.#.........#
#.........#.......T.#
#.T.....↑.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,16)": {
"player_name": "player_3",
"direction": 103
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 496 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#....P....#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.......P.#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,16)": {
"player_name": "player_3",
"direction": 102
},
"R10(15,2)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 497 · pos R01(8,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#....P....#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.......P.#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,16)": {
"player_name": "player_3",
"direction": 101
},
"R10(15,1)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 498 · pos R01(8,18) · dir 102 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#....P....#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.......P.#.........#
#.........#.......T.#
#.T.....←.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,16)": {
"player_name": "player_3",
"direction": 100
},
"R10(15,2)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 499 · pos R01(8,18) · dir 103 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.......P.#.........#
#.........#.......T.#
#.T.....↑.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,16)": {
"player_name": "player_3",
"direction": 103
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 500 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.......P.#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,16)": {
"player_name": "player_3",
"direction": 102
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 501 · pos R01(8,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.......P.#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,16)": {
"player_name": "player_3",
"direction": 101
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 502 · pos R01(8,18) · dir 102 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.......P.#.........#
#.........#.......T.#
#.T.....←.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,16)": {
"player_name": "player_3",
"direction": 100
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 503 · pos R01(8,18) · dir 103 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.......P.#.........#
#.........#.......T.#
#.T.....↑.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,16)": {
"player_name": "player_3",
"direction": 103
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 504 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 103
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 505 · pos R01(8,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 506 · pos R01(8,18) · dir 102 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....←.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 507 · pos R01(8,18) · dir 103 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↑.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 508 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 103
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 509 · pos R01(8,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 510 · pos R01(8,18) · dir 102 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....←.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 511 · pos R01(8,18) · dir 103 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↑.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 512 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 103
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 513 · pos R01(8,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 514 · pos R01(8,18) · dir 102 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....←.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 515 · pos R01(8,18) · dir 103 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↑.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 516 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T..P#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(9,15)": {
"player_name": "player_3",
"direction": 100
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 517 · pos R01(8,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 100
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 518 · pos R01(8,18) · dir 102 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....←.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 103
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 519 · pos R01(8,18) · dir 103 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↑.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 520 · pos R01(8,18) · dir 103 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↑.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 521 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 522 · pos R01(8,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...TP..#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(7,15)": {
"player_name": "player_3",
"direction": 101
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 523 · pos R01(8,18) · dir 102 · action TURN_BACK · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...TP..#.........#
#.........#.........#
#.........#.......T.#
#.T.....←.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(7,15)": {
"player_name": "player_3",
"direction": 102
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 524 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 102
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 525 · pos R01(8,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 101
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 526 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.......P.#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,16)": {
"player_name": "player_3",
"direction": 101
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 527 · pos R01(8,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.......P.#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,17)": {
"player_name": "player_3",
"direction": 101
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 528 · pos R01(8,18) · dir 102 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.......P.#.......T.#
#.T.....←.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,17)": {
"player_name": "player_3",
"direction": 100
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 529 · pos R01(8,18) · dir 103 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.......P.#.......T.#
#.T.....↑.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,17)": {
"player_name": "player_3",
"direction": 103
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 530 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.......P.#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,17)": {
"player_name": "player_3",
"direction": 102
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 531 · pos R01(8,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.......P.#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,17)": {
"player_name": "player_3",
"direction": 101
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 532 · pos R01(8,18) · dir 102 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.......P.#.......T.#
#.T.....←.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,17)": {
"player_name": "player_3",
"direction": 100
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 533 · pos R01(8,18) · dir 103 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.......P.#.......T.#
#.T.....↑.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,17)": {
"player_name": "player_3",
"direction": 103
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 534 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.......P.#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,16)": {
"player_name": "player_3",
"direction": 103
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 535 · pos R01(8,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T.P.#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,15)": {
"player_name": "player_3",
"direction": 103
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 536 · pos R01(8,18) · dir 102 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#....P..P.O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....←.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,14)": {
"player_name": "player_3",
"direction": 103
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 537 · pos R01(8,18) · dir 103 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.......P.#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↑.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,13)": {
"player_name": "player_3",
"direction": 103
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 538 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T....PP#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,12)": {
"player_name": "player_3",
"direction": 103
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 539 · pos R01(8,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......PP.#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,11)": {
"player_name": "player_3",
"direction": 103
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 540 · pos R01(8,18) · dir 102 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T....PP#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....←.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,12)": {
"player_name": "player_3",
"direction": 103
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 541 · pos R01(8,18) · dir 103 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T....PP#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↑.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,12)": {
"player_name": "player_3",
"direction": 100
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 542 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T....PP#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,12)": {
"player_name": "player_3",
"direction": 103
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 543 · pos R01(8,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T....PP#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,12)": {
"player_name": "player_3",
"direction": 100
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 544 · pos R01(8,18) · dir 102 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T....PP#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....←.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,12)": {
"player_name": "player_3",
"direction": 103
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 545 · pos R01(8,18) · dir 103 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T....PP#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↑.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,12)": {
"player_name": "player_3",
"direction": 100
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 546 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T....PP#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,12)": {
"player_name": "player_3",
"direction": 103
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 547 · pos R01(8,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T....PP#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,12)": {
"player_name": "player_3",
"direction": 100
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 548 · pos R01(8,18) · dir 102 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T....PP#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....←.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,12)": {
"player_name": "player_3",
"direction": 103
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 549 · pos R01(8,18) · dir 103 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T....PP#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↑.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,12)": {
"player_name": "player_3",
"direction": 100
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 550 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T....PP#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,12)": {
"player_name": "player_3",
"direction": 103
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 551 · pos R01(8,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......PP.#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,11)": {
"player_name": "player_3",
"direction": 103
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 552 · pos R01(8,18) · dir 102 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T....PP#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....←.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,12)": {
"player_name": "player_3",
"direction": 103
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 553 · pos R01(8,18) · dir 103 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......PP.#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↑.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,11)": {
"player_name": "player_3",
"direction": 103
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 554 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......PP.#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,11)": {
"player_name": "player_3",
"direction": 100
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 555 · pos R01(8,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......PP.#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,11)": {
"player_name": "player_3",
"direction": 103
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 556 · pos R01(8,18) · dir 102 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......PP.#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....←.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,11)": {
"player_name": "player_3",
"direction": 100
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 557 · pos R01(8,18) · dir 103 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......PP.#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↑.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,11)": {
"player_name": "player_3",
"direction": 101
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 558 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......PP.#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,11)": {
"player_name": "player_3",
"direction": 102
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 559 · pos R01(8,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......PP.#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,11)": {
"player_name": "player_3",
"direction": 103
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 560 · pos R01(8,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T....PP#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,12)": {
"player_name": "player_3",
"direction": 100
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 561 · pos R01(8,18) · dir 102 · action TURN_BACK · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T....PP#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....←.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,12)": {
"player_name": "player_3",
"direction": 101
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 562 · pos R01(8,18) · dir 100 · action TURN_LEFT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning left to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#..P......#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T....PP#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(13,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,12)": {
"player_name": "player_3",
"direction": 102
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 563 · pos R01(8,18) · dir 103 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#..P......#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T....PP#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↑.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(13,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,12)": {
"player_name": "player_3",
"direction": 103
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 564 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#..P......#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T....PP#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(13,4)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,12)": {
"player_name": "player_3",
"direction": 100
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 565 · pos R01(8,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#..P......#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T....PP#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(13,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,12)": {
"player_name": "player_3",
"direction": 101
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 566 · pos R01(8,18) · dir 102 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#..P......#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T....PP#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....←.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(13,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,12)": {
"player_name": "player_3",
"direction": 102
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 567 · pos R01(8,18) · dir 103 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T....PP#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↑.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,12)": {
"player_name": "player_3",
"direction": 103
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 568 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T....PP#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,12)": {
"player_name": "player_3",
"direction": 100
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 569 · pos R01(8,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T....PP#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,12)": {
"player_name": "player_3",
"direction": 101
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 570 · pos R01(8,18) · dir 102 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#..P......#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T....PP#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....←.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(13,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,12)": {
"player_name": "player_3",
"direction": 102
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 571 · pos R01(8,18) · dir 103 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#.P.......#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T....PP#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↑.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(12,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,12)": {
"player_name": "player_3",
"direction": 103
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 572 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#P........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T....PP#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,4)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,12)": {
"player_name": "player_3",
"direction": 100
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 573 · pos R01(8,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#.........#
#..T.T....#P.....T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T....PP#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,5)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,12)": {
"player_name": "player_3",
"direction": 101
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 574 · pos R01(8,18) · dir 102 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T....PP#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....←.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,6)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,12)": {
"player_name": "player_3",
"direction": 102
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 575 · pos R01(8,18) · dir 103 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#...P.....#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T....PP#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↑.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,12)": {
"player_name": "player_3",
"direction": 103
},
"R10(14,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 576 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#..P......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......PP.#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,11)": {
"player_name": "player_3",
"direction": 103
},
"R10(13,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 577 · pos R01(8,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.P.......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T....PP#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(10,7)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,12)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 578 · pos R01(8,18) · dir 102 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#........PO...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......PP.#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....←.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R00(9,7)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,11)": {
"player_name": "player_3",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 579 · pos R01(8,18) · dir 103 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.P.......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.......P.O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T....PP#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↑.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R00(8,7)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,12)": {
"player_name": "player_3",
"direction": 103
},
"R10(12,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 580 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#..P......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#......P..O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T....PP#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R00(7,7)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,12)": {
"player_name": "player_3",
"direction": 100
},
"R10(13,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 581 · pos R01(8,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#...P.....#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.....P...O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T....PP#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R00(6,7)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,12)": {
"player_name": "player_3",
"direction": 101
},
"R10(14,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 582 · pos R01(8,18) · dir 102 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#....P....O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T....PP#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....←.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R00(5,7)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,12)": {
"player_name": "player_3",
"direction": 102
},
"R10(15,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 583 · pos R01(8,18) · dir 103 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.....P...#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#...P.....O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T....PP#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↑.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R00(4,7)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,12)": {
"player_name": "player_3",
"direction": 103
},
"R10(16,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 584 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#......P..#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#..P......O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T....PP#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R00(3,7)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,12)": {
"player_name": "player_3",
"direction": 102
},
"R10(17,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 585 · pos R01(8,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.......P.#
#.........#.........#
#..T.T....#......T..#
#.TP......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T....PP#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R00(3,6)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,12)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 586 · pos R01(8,18) · dir 102 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#........P#
#.........#.........#
#..T.T....#......T..#
#.TP......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T....PP#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....←.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R00(3,6)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,12)": {
"player_name": "player_3",
"direction": 100
},
"R10(19,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 587 · pos R01(8,18) · dir 103 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.......P.#
#.........#.........#
#..T.T....#......T..#
#.TP......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T....PP#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↑.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R00(3,6)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,12)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 588 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#........P#
#.........#.........#
#..T.T....#......T..#
#.TP......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T....PP#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R00(3,6)": {
"player_name": "player_2",
"direction": 102
},
"R01(8,12)": {
"player_name": "player_3",
"direction": 102
},
"R10(19,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 589 · pos R01(8,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.......P.#
#.........#.........#
#..T.T....#......T..#
#.TP......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T....PP#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R00(3,6)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,12)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 590 · pos R01(8,18) · dir 102 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.......P.#
#.........#.........#
#..T.T....#......T..#
#.TP......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T....PP#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....←.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R00(3,6)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,12)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 591 · pos R01(8,18) · dir 103 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.......P.#
#.........#.........#
#..T.T....#......T..#
#.TP......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T....PP#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↑.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R00(3,6)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,12)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 592 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#........P#
#.........#.........#
#..T.T....#......T..#
#.TP......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T....PP#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R00(3,6)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,12)": {
"player_name": "player_3",
"direction": 102
},
"R10(19,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 593 · pos R01(8,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#........P#
#.........#.........#
#..T.T....#......T..#
#.TP......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T....PP#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R00(3,6)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,12)": {
"player_name": "player_3",
"direction": 101
},
"R10(19,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 594 · pos R01(8,18) · dir 102 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.TP......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T....PP#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....←.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R00(3,6)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,12)": {
"player_name": "player_3",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 595 · pos R01(8,18) · dir 103 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.TP......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T....PP#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↑.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R00(3,6)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,12)": {
"player_name": "player_3",
"direction": 101
},
"R10(19,1)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 596 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.TP......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T....PP#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R00(3,6)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,12)": {
"player_name": "player_3",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 597 · pos R01(8,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#........P#
#.........#.........#
#..T.T....#......T..#
#.TP......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T....PP#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R00(3,6)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,12)": {
"player_name": "player_3",
"direction": 101
},
"R10(19,3)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 598 · pos R01(8,18) · dir 102 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#........P#
#.........#.........#
#..T.T....#......T..#
#.TP......#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T....PP#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....←.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R00(3,6)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,12)": {
"player_name": "player_3",
"direction": 100
},
"R10(19,3)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 599 · pos R01(8,18) · dir 103 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#........P#
#..T.T....#......T..#
#.T.P.....#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T....PP#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↑.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R00(4,6)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,12)": {
"player_name": "player_3",
"direction": 101
},
"R10(19,4)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 600 · pos R01(8,18) · dir 103 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T.P#
#.T.P.....#..T...T..#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T....PP#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↑.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R00(4,6)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,12)": {
"player_name": "player_3",
"direction": 101
},
"R10(19,5)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 601 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T..P....#..T...T.P#
#.........O...T.....#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T....PP#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R00(5,6)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,12)": {
"player_name": "player_3",
"direction": 100
},
"R10(19,6)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 602 · pos R01(8,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#....P....O...T....P#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T....PP#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 102
},
"R00(5,7)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,12)": {
"player_name": "player_3",
"direction": 101
},
"R10(19,7)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 603 · pos R01(8,18) · dir 102 · action TURN_BACK · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.....P...O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#......P..#.........#
#..T....PP#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....←.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R00(6,7)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,12)": {
"player_name": "player_3",
"direction": 100
},
"R10(19,8)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 604 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#......P..O...T.....#
#.........#.........#
#.........#........P#
#######D####O########
#......P..#.........#
#..T....PP#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R00(7,7)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,12)": {
"player_name": "player_3",
"direction": 103
},
"R10(19,9)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 605 · pos R01(8,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.......P.O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#......PP.#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R00(8,7)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,11)": {
"player_name": "player_3",
"direction": 103
},
"R10(19,8)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 606 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#........PO...T....P#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T....PP#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 101
},
"R00(9,7)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,12)": {
"player_name": "player_3",
"direction": 103
},
"R10(19,7)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 607 · pos R01(8,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#........PO...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#......PP.#.........#
#..T.....P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R00(9,7)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,11)": {
"player_name": "player_3",
"direction": 103
},
"R10(19,8)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 608 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T....P#
#.........#.........#
#.........#.........#
#######D####O########
#......PP.#.........#
#..T.....P#.........#
#.........#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(10,7)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,11)": {
"player_name": "player_3",
"direction": 102
},
"R10(19,7)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 609 · pos R01(8,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T....P#
#.........#.........#
#.........#.........#
#######O####O########
#......P.P#.........#
#..T.....P#.........#
#.........#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 100
},
"R01(9,11)": {
"player_name": "player_3",
"direction": 102
},
"R10(19,7)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 610 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T....P#
#.........#P........#
#.........#.........#
#######D####O########
#......PP.#.........#
#..T.....P#.........#
#.........#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,11)": {
"player_name": "player_3",
"direction": 102
},
"R10(19,7)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 611 · pos R01(8,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T....P#
#.........#.........#
#.........#P........#
#######O####O########
#......PP.#.........#
#..T.....P#.........#
#.........#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,9)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,11)": {
"player_name": "player_3",
"direction": 101
},
"R10(19,7)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 612 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T....P#
#.........#.........#
#.........#.P.......#
#######D####O########
#......PP.#.........#
#..T.....P#.........#
#.........#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,14)": {
"player_name": "player_1",
"direction": 100
},
"R10(12,9)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,11)": {
"player_name": "player_3",
"direction": 100
},
"R10(19,7)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 613 · pos R01(8,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T....P#
#.........#.........#
#.........#.P.......#
#######O####O########
#......PP.#.........#
#..T.....P#.........#
#.........#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,9)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,11)": {
"player_name": "player_3",
"direction": 103
},
"R10(19,7)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 614 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T....P#
#.........#.........#
#.........#.P.......#
#######D####O########
#......P..#.........#
#..T....PP#.........#
#.........#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(12,9)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,12)": {
"player_name": "player_3",
"direction": 103
},
"R10(19,7)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 615 · pos R01(8,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T....P#
#.........#.........#
#.........#.........#
#######O####O########
#......PP.#.........#
#..T.....P#.........#
#.........#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,14)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,10)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,11)": {
"player_name": "player_3",
"direction": 103
},
"R10(19,7)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 616 · pos R01(8,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T....P#
#.........#.........#
#.........#.........#
#######D####O########
#......P.P#.P.......#
#..T.....P#.........#
#.........#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,14)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_2",
"direction": 101
},
"R01(9,11)": {
"player_name": "player_3",
"direction": 103
},
"R10(19,7)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 617 · pos R01(8,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 7
Player is blocking front path. Turning right to avoid collision and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T....P#
#.........#.........#
#.........#.........#
#######O####O########
#......PP.#.........#
#..T.....P#.P.......#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↓.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,12)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,11)": {
"player_name": "player_3",
"direction": 103
},
"R10(19,7)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 618 · pos R01(8,18) · dir 100 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 7
Player is stuck in a loop turning left and right. Need to break the cycle by moving forward instead of turning to avoid further oscillation and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T....P#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T....PP#.........#
#....P....#.P...T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,13)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,13)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,12)": {
"player_name": "player_3",
"direction": 103
},
"R10(19,7)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 619 · pos R01(9,18) · dir 100 · action MOVE_BACKWARD · assigned 1/3 remaining · minDist 6
Moving forward to progress towards long_task_15 while avoiding potential loops
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T....P#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T...P.P#.........#
#....P....#.....T...#
#.........O.P.......#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T......→#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,13)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,14)": {
"player_name": "player_2",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_3",
"direction": 103
},
"R10(19,7)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 620 · pos R01(8,18) · dir 100 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 7
Moving forward to progress towards long_task_15 while avoiding potential loops
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T....P#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T....PP#.........#
#....P....#.....T...#
#.........O.........#
#.T...T...#.P.......#
#.........#.........#
#.........#.......T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,13)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,15)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,12)": {
"player_name": "player_3",
"direction": 103
},
"R10(19,7)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 621 · pos R01(9,18) · dir 100 · action MOVE_BACKWARD · assigned 1/3 remaining · minDist 6
Moving forward to progress towards long_task_15 while avoiding potential loops
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T....P#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T...P.P#.........#
#...P.....#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.P.......#
#.........#.......T.#
#.T......→#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,13)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,16)": {
"player_name": "player_2",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_3",
"direction": 103
},
"R10(19,7)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 622 · pos R01(8,18) · dir 100 · action TURN_LEFT · assigned 1/3 remaining · minDist 7
Player is oscillating between positions. Need to break the loop by changing direction and moving towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T....P#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..TP...PP#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.P.....T.#
#.T.....→.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,12)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,17)": {
"player_name": "player_2",
"direction": 101
},
"R01(8,12)": {
"player_name": "player_3",
"direction": 103
},
"R10(19,7)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 623 · pos R01(8,18) · dir 103 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 7
Player is stuck in a loop turning left and right. Need to break the cycle by moving forward instead of turning to avoid further oscillation and proceed towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T....P#
#.........#.........#
#.........#.........#
#######O####O########
#...P..P..#.........#
#..T...P.P#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....↑.#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,11)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_3",
"direction": 103
},
"R10(19,7)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 624 · pos R01(8,17) · dir 103 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 8
Moving forward to progress towards long_task_15 while avoiding potential loops
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T....P#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..TP..P.P#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.......↑.#.......T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R01(4,12)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_3",
"direction": 102
},
"R10(19,7)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 625 · pos R01(8,16) · dir 103 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 9
Moving forward to progress towards long_task_15 while avoiding potential loops
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T....P#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..TP..P.P#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.......↑.#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,12)": {
"player_name": "player_1",
"direction": 100
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_3",
"direction": 101
},
"R10(19,7)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 626 · pos R01(8,15) · dir 103 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 10
Moving forward to progress towards long_task_15 while avoiding potential loops
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T....P#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T..P..P#.........#
#...P.....#.....T...#
#.........O.........#
#.T...T.↑.#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R01(4,13)": {
"player_name": "player_1",
"direction": 100
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 101
},
"R01(6,12)": {
"player_name": "player_3",
"direction": 101
},
"R10(19,7)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 627 · pos R01(8,14) · dir 103 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 11
Moving forward to progress towards long_task_15 while avoiding potential loops
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T....P#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.P...P#.........#
#.........#.....T...#
#...P...↑.O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R01(4,14)": {
"player_name": "player_1",
"direction": 100
},
"R11(12,19)": {
"player_name": "player_2",
"direction": 100
},
"R01(5,12)": {
"player_name": "player_3",
"direction": 101
},
"R10(19,7)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 628 · pos R01(8,13) · dir 103 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 12
Moving forward to progress towards long_task_15 while avoiding potential loops
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T....P#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..TP....P#.........#
#.......↑.#.....T...#
#.........O.........#
#.T.P.T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#.PT.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,15)": {
"player_name": "player_1",
"direction": 100
},
"R11(12,18)": {
"player_name": "player_2",
"direction": 100
},
"R01(4,12)": {
"player_name": "player_3",
"direction": 101
},
"R10(19,7)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 629 · pos R01(8,12) · dir 103 · action TURN_RIGHT · assigned 1/3 remaining · minDist 13
Following the suggested action to turn right and continue moving towards long_task_15 while avoiding obstacles
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T....P#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..TP...↑P#.........#
#.........#.....T...#
#...P.....O.........#
#.T...T...#.........#
#.........#.........#
#.........#.P.....T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,14)": {
"player_name": "player_1",
"direction": 100
},
"R11(12,17)": {
"player_name": "player_2",
"direction": 100
},
"R01(4,12)": {
"player_name": "player_3",
"direction": 100
},
"R10(19,7)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 630 · pos R01(8,12) · dir 100 · action STRAFE_RIGHT · assigned 1/3 remaining · minDist 13
Player blocking front path; strafe right to avoid and continue towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T....P#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..TP...→P#.........#
#.........#.....T...#
#....P....O.........#
#.T...T...#.........#
#.........#.........#
#.........#..P....T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,14)": {
"player_name": "player_1",
"direction": 100
},
"R11(13,17)": {
"player_name": "player_2",
"direction": 100
},
"R01(4,12)": {
"player_name": "player_3",
"direction": 103
},
"R10(19,7)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 631 · pos R01(8,13) · dir 100 · action STRAFE_RIGHT · assigned 1/3 remaining · minDist 12
Player blocking front path; strafe right to avoid and continue towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T....P#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..TP....P#.........#
#.......→.#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#.........#...P...T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,14)": {
"player_name": "player_1",
"direction": 100
},
"R11(14,17)": {
"player_name": "player_2",
"direction": 100
},
"R01(4,12)": {
"player_name": "player_3",
"direction": 102
},
"R10(19,7)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 632 · pos R01(8,14) · dir 100 · action STRAFE_RIGHT · assigned 1/3 remaining · minDist 11
Player blocking front path; strafe right to avoid and continue towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T....P#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..TP....P#.........#
#.........#.....T...#
#.....P.→.O.........#
#.T...T...#.........#
#.........#.........#
#.........#....P..T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,14)": {
"player_name": "player_1",
"direction": 103
},
"R11(15,17)": {
"player_name": "player_2",
"direction": 100
},
"R01(4,12)": {
"player_name": "player_3",
"direction": 101
},
"R10(19,7)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 633 · pos R01(8,15) · dir 100 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 10
Following the suggested action to move forward towards long_task_15 while avoiding obstacles
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T....P#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..TP....P#.........#
#.........#.....T...#
#.....P...O.........#
#.T...T.→.#.........#
#.........#.........#
#.........#.....P.T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,14)": {
"player_name": "player_1",
"direction": 102
},
"R11(16,17)": {
"player_name": "player_2",
"direction": 100
},
"R01(4,12)": {
"player_name": "player_3",
"direction": 100
},
"R10(19,7)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 634 · pos R01(9,15) · dir 100 · action STRAFE_LEFT · assigned 1/3 remaining · minDist 9
Following the suggested action to strafe left and continue moving towards long_task_15 while avoiding obstacles
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T....P#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.P...P#.........#
#.........#.....T...#
#.....P...O.........#
#.T...T..→#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,14)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,17)": {
"player_name": "player_2",
"direction": 100
},
"R01(5,12)": {
"player_name": "player_3",
"direction": 100
},
"R10(19,7)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 635 · pos R01(9,14) · dir 100 · action STRAFE_RIGHT · assigned 1/3 remaining · minDist 10
Player blocking front path; strafe right to avoid and continue towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T....P#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.P...P#.........#
#.........#.....T...#
#.....P..→O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,14)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,17)": {
"player_name": "player_2",
"direction": 100
},
"R01(5,12)": {
"player_name": "player_3",
"direction": 103
},
"R10(19,7)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 636 · pos R01(9,15) · dir 100 · action STRAFE_LEFT · assigned 1/3 remaining · minDist 9
Following the suggested action to strafe left and continue moving towards long_task_15 while avoiding obstacles
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T....P#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.P...P#.........#
#.........#.....T...#
#.....P...O.........#
#.T...T..→#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,14)": {
"player_name": "player_1",
"direction": 103
},
"R11(17,17)": {
"player_name": "player_2",
"direction": 100
},
"R01(5,12)": {
"player_name": "player_3",
"direction": 102
},
"R10(19,7)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 637 · pos R01(9,14) · dir 100 · action STRAFE_RIGHT · assigned 1/3 remaining · minDist 10
Player blocking front path; strafe right to avoid and continue towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T....P#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.P...P#.........#
#.........#.....T...#
#.....P..→O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,14)": {
"player_name": "player_1",
"direction": 102
},
"R11(17,17)": {
"player_name": "player_2",
"direction": 100
},
"R01(5,12)": {
"player_name": "player_3",
"direction": 101
},
"R10(19,7)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 638 · pos R01(9,15) · dir 100 · action STRAFE_LEFT · assigned 1/3 remaining · minDist 9
Following the suggested action to strafe left and continue moving towards long_task_15 while avoiding obstacles
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T....P#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.P...P#.........#
#.........#.....T...#
#.....P...O.........#
#.T...T..→#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,14)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,17)": {
"player_name": "player_2",
"direction": 100
},
"R01(5,12)": {
"player_name": "player_3",
"direction": 100
},
"R10(19,7)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 639 · pos R01(9,14) · dir 100 · action STRAFE_RIGHT · assigned 1/3 remaining · minDist 10
Player blocking front path; strafe right to avoid and continue towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T....P#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.P...P#.........#
#.........#.....T...#
#.....P..→O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,14)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,17)": {
"player_name": "player_2",
"direction": 100
},
"R01(5,12)": {
"player_name": "player_3",
"direction": 103
},
"R10(19,7)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 640 · pos R01(9,15) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 9
Following the suggested action to turn left and continue moving towards long_task_15 while avoiding obstacles
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T....P#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.P...P#.........#
#.........#.....T...#
#.....P...O.........#
#.T...T..↓#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,14)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,17)": {
"player_name": "player_2",
"direction": 100
},
"R01(5,12)": {
"player_name": "player_3",
"direction": 103
},
"R10(19,7)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 641 · pos R01(9,15) · dir 100 · action TURN_LEFT · assigned 1/3 remaining · minDist 9
Following the suggested action to turn left and continue moving towards long_task_15 while avoiding obstacles
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T....P#
#.........#.........#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.P...P#.........#
#.........#.....T...#
#.....P...O.........#
#.T...T..→#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,14)": {
"player_name": "player_1",
"direction": 103
},
"R11(17,17)": {
"player_name": "player_2",
"direction": 103
},
"R01(5,12)": {
"player_name": "player_3",
"direction": 102
},
"R10(19,7)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 642 · pos R01(9,15) · dir 103 · action TURN_RIGHT · assigned 1/3 remaining · minDist 9
Player is blocking front path; turning right to find alternative route towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T....P#
#.........#.........#
#.........#.........#
#######D####O########
#......P..#.........#
#..TP....P#.........#
#.........#.....T...#
#.....P...O.........#
#.T...T..↑#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,14)": {
"player_name": "player_1",
"direction": 102
},
"R11(17,17)": {
"player_name": "player_2",
"direction": 100
},
"R01(4,12)": {
"player_name": "player_3",
"direction": 102
},
"R10(19,7)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 643 · pos R01(9,15) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 9
Player is blocking front path; turning right to find alternative route towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T....P#
#.........#.........#
#.........#.........#
#######O####O########
#...P..P..#.........#
#..T.....P#.........#
#.........#.....T...#
#.....P...O.........#
#.T...T..→#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,14)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,17)": {
"player_name": "player_2",
"direction": 100
},
"R01(4,11)": {
"player_name": "player_3",
"direction": 102
},
"R10(19,7)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 644 · pos R01(9,15) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 9
Following the suggested action to turn left and continue moving towards long_task_15 while avoiding obstacles
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T....P#
#.........#.........#
#.........#.........#
#######D####O########
#..P...P..#.........#
#..T.....P#.........#
#.........#.....T...#
#.....P...O.........#
#.T...T..↓#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,14)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,17)": {
"player_name": "player_2",
"direction": 103
},
"R01(3,11)": {
"player_name": "player_3",
"direction": 102
},
"R10(19,7)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 645 · pos R01(9,15) · dir 100 · action STRAFE_LEFT · assigned 1/3 remaining · minDist 9
Following the suggested action to strafe left and continue moving towards long_task_15 while avoiding obstacles
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T....P#
#.........#.........#
#.........#.........#
#######O####O########
#.P....P..#.........#
#..T.....P#.........#
#.........#.....T...#
#.....P...O.........#
#.T...T..→#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,14)": {
"player_name": "player_1",
"direction": 103
},
"R11(17,17)": {
"player_name": "player_2",
"direction": 100
},
"R01(2,11)": {
"player_name": "player_3",
"direction": 102
},
"R10(19,7)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 646 · pos R01(9,14) · dir 100 · action OPEN_DOOR · assigned 1/3 remaining · minDist 10
Front tile is a closed door; opening it to progress towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######D####O########
#.P....P..#.........#
#..T.....P#.........#
#.........#.....T...#
#.....P..→O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,14)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,17)": {
"player_name": "player_2",
"direction": 100
},
"R01(2,11)": {
"player_name": "player_3",
"direction": 101
},
"R10(19,8)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 647 · pos R01(9,14) · dir 100 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 10
Front tile is an open door; moving forward to progress towards long_task_15
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#......P..#.........#
#.PT.....P#.........#
#.........#.....T...#
#.....P..→O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,14)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,17)": {
"player_name": "player_2",
"direction": 100
},
"R01(2,12)": {
"player_name": "player_3",
"direction": 101
},
"R10(19,8)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 648 · pos R11(10,14) · dir 100 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 9
Following the suggested action to move forward towards long_task_15 while avoiding obstacles
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.P.......#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,14)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,17)": {
"player_name": "player_2",
"direction": 100
},
"R01(2,13)": {
"player_name": "player_3",
"direction": 101
},
"R10(19,8)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 649 · pos R11(11,14) · dir 100 · action STRAFE_RIGHT · assigned 1/3 remaining · minDist 8
Following the suggested action to strafe right and continue moving towards long_task_15 while avoiding obstacles
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#.P...P...O→........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,14)": {
"player_name": "player_1",
"direction": 103
},
"R11(17,17)": {
"player_name": "player_2",
"direction": 103
},
"R01(2,14)": {
"player_name": "player_3",
"direction": 101
},
"R10(19,8)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 650 · pos R11(11,15) · dir 100 · action STRAFE_RIGHT · assigned 1/3 remaining · minDist 7
Following the suggested action to strafe right and continue moving towards long_task_15 while avoiding obstacles
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.P.......#.....T...#
#.....P...O.........#
#.T...T...#→........#
#.........#.........#
#.........#......PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,14)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,17)": {
"player_name": "player_2",
"direction": 100
},
"R01(2,13)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 651 · pos R11(11,16) · dir 100 · action STRAFE_RIGHT · assigned 1/3 remaining · minDist 6
Following the suggested action to strafe right and continue moving towards long_task_15 while avoiding obstacles
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#......P..#.........#
#.PT.....P#.........#
#.........#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#→........#
#.........#......PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,14)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,17)": {
"player_name": "player_2",
"direction": 100
},
"R01(2,12)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 652 · pos R11(11,17) · dir 100 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 5
Following the suggested action to move forward towards long_task_15 while avoiding obstacles
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.P.......#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#.........#→.....PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,14)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,17)": {
"player_name": "player_2",
"direction": 100
},
"R01(2,13)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 653 · pos R11(12,17) · dir 100 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 4
Following the suggested action to move forward towards long_task_15 while avoiding obstacles
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#.P...P...O.........#
#.T...T...#.........#
#.........#.........#
#.........#.→....PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,14)": {
"player_name": "player_1",
"direction": 103
},
"R11(17,17)": {
"player_name": "player_2",
"direction": 100
},
"R01(2,14)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 654 · pos R11(13,17) · dir 100 · action MOVE_FORWARD · assigned 1/3 remaining · minDist 3
Following the suggested action to move forward towards long_task_15 while avoiding obstacles
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#P....P...O.........#
#.T...T...#.........#
#.........#.........#
#.........#..→...PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,14)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,17)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,14)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 655 · pos R11(14,17) · dir 100 · action STRAFE_RIGHT · assigned 1/3 remaining · minDist 2
Following the suggested action to strafe right and continue moving towards long_task_15 while avoiding obstacles
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#P....P...O.........#
#.T...T...#.........#
#.........#.........#
#.........#...→..PT.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,14)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,17)": {
"player_name": "player_2",
"direction": 103
},
"R01(1,14)": {
"player_name": "player_3",
"direction": 101
},
"R10(19,8)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 656 · pos R11(14,18) · dir 100 · action DO_TASK · assigned 1/3 remaining · minDist 1
Front tile is 'T' and matches the task I need to complete (long_task_15). Therefore, I should perform DO_TASK to make progress.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 0/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#P....P...O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R01(6,14)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,17)": {
"player_name": "player_2",
"direction": 102
},
"R01(1,14)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 657 · pos R11(14,18) · dir 100 · action DO_TASK · assigned 1/3 remaining · minDist 1
Front tile is 'T' and matches the task I need to complete (long_task_15). Therefore, I should perform DO_TASK to make progress.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 1/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#.....P...O.........#
#PT...T...#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R01(6,14)": {
"player_name": "player_1",
"direction": 103
},
"R11(17,17)": {
"player_name": "player_2",
"direction": 101
},
"R01(1,15)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 658 · pos R11(14,18) · dir 100 · action DO_TASK · assigned 1/3 remaining · minDist 1
Front tile is 'T' and matches the task I need to complete (long_task_15). Therefore, I should perform DO_TASK to make progress.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 2/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#.....P...O.........#
#.T...T...#.........#
#P........#.........#
#.........#......PT.#
#.T.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R01(6,14)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,17)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,16)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 659 · pos R11(14,18) · dir 100 · action DO_TASK · assigned 1/3 remaining · minDist 1
Front tile is 'T' and matches the task I need to complete (long_task_15). Therefore, I should perform DO_TASK to make progress.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 3/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#........P#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#P........#......PT.#
#.T.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R01(6,14)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,17)": {
"player_name": "player_2",
"direction": 103
},
"R01(1,17)": {
"player_name": "player_3",
"direction": 101
},
"R10(19,8)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 660 · pos R11(14,18) · dir 100 · action DO_TASK · assigned 1/3 remaining · minDist 1
Front tile is 'T' and matches the task I need to complete (long_task_15). Therefore, I should perform DO_TASK to make progress.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 4/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#PT.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R01(6,14)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,17)": {
"player_name": "player_2",
"direction": 102
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 661 · pos R11(14,18) · dir 100 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I've been stuck here for several steps trying to complete long_task_15. Since DO_TASK isn't making progress, I need to try a different approach. Maybe turning left will help me find another way around the task or avoid any obstacles.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 5/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#.T.......#..T→T....#
#P........#.........#
#####################
Visible players
{
"R01(6,14)": {
"player_name": "player_1",
"direction": 103
},
"R11(17,17)": {
"player_name": "player_2",
"direction": 101
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 662 · pos R11(14,18) · dir 103 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 5/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#PT.......#..T↑T....#
#.........#.........#
#####################
Visible players
{
"R01(6,14)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,17)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 663 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I've been stuck trying to complete long_task_15. Since DO_TASK isn't working, I'll try turning right to find another approach and avoid obstacles.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 5/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#P........#.....P.T.#
#.T.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R01(6,14)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,17)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,17)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 664 · pos R11(14,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 5/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#PT.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R01(6,14)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,17)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 665 · pos R11(14,18) · dir 102 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 5/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#.........#.....P.T.#
#.T.......#..T←T....#
#P........#.........#
#####################
Visible players
{
"R01(6,14)": {
"player_name": "player_1",
"direction": 103
},
"R11(16,17)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 666 · pos R11(14,18) · dir 103 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 5/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#.........#.....P.T.#
#PT.......#..T↑T....#
#.........#.........#
#####################
Visible players
{
"R01(6,14)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,17)": {
"player_name": "player_2",
"direction": 103
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 667 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 5/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#P........#.....P.T.#
#.T.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R01(6,14)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,17)": {
"player_name": "player_2",
"direction": 102
},
"R01(1,17)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 668 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 5/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#.........#.....P.T.#
#PT.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R01(6,14)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,17)": {
"player_name": "player_2",
"direction": 101
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 669 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 5/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#.........#.....P.T.#
#.T.......#..T→T....#
#P........#.........#
#####################
Visible players
{
"R01(6,14)": {
"player_name": "player_1",
"direction": 103
},
"R11(16,17)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 670 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 5/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#PT.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R01(6,14)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,17)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 671 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 5/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#.........#.....P.T.#
#.T.......#..T→T....#
#P........#.........#
#####################
Visible players
{
"R01(6,14)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,17)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 672 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 5/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#.........#.....P.T.#
#PT.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R01(6,14)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,17)": {
"player_name": "player_2",
"direction": 101
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 673 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 5/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#P........#.....P.T.#
#.T.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R01(6,14)": {
"player_name": "player_1",
"direction": 103
},
"R11(16,17)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,17)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 674 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 5/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#PT.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R01(6,14)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,17)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 675 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 5/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#.........#.....P.T.#
#.T.......#..T→T....#
#P........#.........#
#####################
Visible players
{
"R01(6,14)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,17)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 676 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 5/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#.........#.....P.T.#
#PT.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R01(6,14)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,17)": {
"player_name": "player_2",
"direction": 101
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 677 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 5/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#.........#.....P.T.#
#.T.......#..T→T....#
#P........#.........#
#####################
Visible players
{
"R01(6,14)": {
"player_name": "player_1",
"direction": 103
},
"R11(16,17)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 678 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 5/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#PT.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R01(6,14)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,17)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 679 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 5/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#P........#.....P.T.#
#.T.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R01(6,14)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,17)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,17)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 680 · pos R11(14,18) · dir 100 · action DO_TASK · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 5/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#P........#.....P.T.#
#.T.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R01(6,14)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,17)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,17)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 681 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 6/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#.........#......PT.#
#PT.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R01(6,14)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,17)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 682 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 6/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#.....P...O.........#
#.T...T...#.........#
#.........#.........#
#.........#.....P.T.#
#.T.......#..T↓T....#
#P........#.........#
#####################
Visible players
{
"R01(6,14)": {
"player_name": "player_1",
"direction": 103
},
"R11(16,17)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 683 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 6/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.....P...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.....P.T.#
#PT.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R01(6,13)": {
"player_name": "player_1",
"direction": 103
},
"R11(16,17)": {
"player_name": "player_2",
"direction": 101
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 684 · pos R11(14,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 6/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######D####O########
#......P..#.........#
#..T..P..P#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T↓TP...#
#.........#.........#
#####################
Visible players
{
"R01(6,12)": {
"player_name": "player_1",
"direction": 103
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 685 · pos R11(14,18) · dir 102 · action TURN_BACK · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 6/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.....PP..#.........#
#..T.....P#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T←T....#
#.........#.....P...#
#####################
Visible players
{
"R01(6,11)": {
"player_name": "player_1",
"direction": 103
},
"R11(16,19)": {
"player_name": "player_2",
"direction": 101
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 686 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 6/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######D####O########
#.....PP..#.........#
#..T.....P#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T→TP...#
#P........#.........#
#####################
Visible players
{
"R01(6,11)": {
"player_name": "player_1",
"direction": 103
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 101
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 687 · pos R11(14,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 6/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.....PP..#.........#
#..T.....P#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T↓T....#
#.........#.....P...#
#####################
Visible players
{
"R01(6,11)": {
"player_name": "player_1",
"direction": 103
},
"R11(16,19)": {
"player_name": "player_2",
"direction": 101
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 688 · pos R11(14,18) · dir 102 · action TURN_BACK · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 6/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######D####O########
#.....PP..#.........#
#..T.....P#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T←TP...#
#.........#.........#
#####################
Visible players
{
"R01(6,11)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 689 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 6/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#......P..#.........#
#..T..P..P#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T→TP...#
#.........#.........#
#####################
Visible players
{
"R01(6,12)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 690 · pos R11(14,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 6/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.....P...#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓TP...#
#P........#.........#
#####################
Visible players
{
"R01(6,13)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 103
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 691 · pos R11(14,18) · dir 102 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 6/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#......P..#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.....P.T.#
#PT.......#..T←T....#
#.........#.........#
#####################
Visible players
{
"R01(7,13)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,17)": {
"player_name": "player_2",
"direction": 103
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 692 · pos R11(14,18) · dir 103 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 6/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.......P.#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.....P...#
#P........#.......T.#
#.T.......#..T↑T....#
#.........#.........#
#####################
Visible players
{
"R01(8,13)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,16)": {
"player_name": "player_2",
"direction": 103
},
"R01(1,17)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 693 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 6/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#.......P.O.........#
#.T...T...#.....P...#
#.........#.........#
#.........#.......T.#
#PT.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R01(8,14)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,15)": {
"player_name": "player_2",
"direction": 103
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 694 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 6/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#........PO.....P...#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T....#
#P........#.........#
#####################
Visible players
{
"R01(9,14)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,14)": {
"player_name": "player_2",
"direction": 103
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 695 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 6/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#........PO.........#
#.T...T...#.....P...#
#.........#.........#
#.........#.......T.#
#PT.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R01(9,14)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,15)": {
"player_name": "player_2",
"direction": 103
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 696 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 6/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.....P...#
#.........#.......T.#
#.T.......#..T↓T....#
#P........#.........#
#####################
Visible players
{
"R11(10,14)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,16)": {
"player_name": "player_2",
"direction": 103
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 697 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 6/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.....P...#
#.........#.........#
#.........#.......T.#
#PT.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R11(10,14)": {
"player_name": "player_1",
"direction": 103
},
"R11(16,15)": {
"player_name": "player_2",
"direction": 103
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 698 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 6/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######D####O########
#......P..#.........#
#..T.....P#.........#
#.........#.....T...#
#.........OP....P...#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R11(11,14)": {
"player_name": "player_1",
"direction": 103
},
"R11(16,14)": {
"player_name": "player_2",
"direction": 103
},
"R01(1,17)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 699 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 6/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#......P..#.........#
#..T.....P#.........#
#.........#P....T...#
#.........O.........#
#.T...T...#.....P...#
#.........#.........#
#.........#.......T.#
#PT.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R11(11,13)": {
"player_name": "player_1",
"direction": 103
},
"R11(16,15)": {
"player_name": "player_2",
"direction": 103
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,12)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 700 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 6/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######D####O########
#......P..#.........#
#..T......#P........#
#........P#.....T...#
#.........O.....P...#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T....#
#P........#.........#
#####################
Visible players
{
"R11(11,12)": {
"player_name": "player_1",
"direction": 103
},
"R11(16,14)": {
"player_name": "player_2",
"direction": 103
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 701 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 6/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#........PO.........#
#.T...T...#.....P...#
#.........#.........#
#.........#.......T.#
#PT.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R11(11,11)": {
"player_name": "player_1",
"direction": 103
},
"R11(16,15)": {
"player_name": "player_2",
"direction": 103
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,14)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 702 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 6/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######D####O########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#........PO.....P...#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R11(12,11)": {
"player_name": "player_1",
"direction": 103
},
"R11(16,14)": {
"player_name": "player_2",
"direction": 103
},
"R01(1,17)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,14)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 703 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 6/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#......P..#.P.......#
#..T......#.........#
#........P#.....T...#
#.........O.........#
#.T...T...#.....P...#
#.........#.........#
#.........#.......T.#
#PT.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R11(12,11)": {
"player_name": "player_1",
"direction": 103
},
"R11(16,15)": {
"player_name": "player_2",
"direction": 103
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 704 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 6/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######D####O########
#......P..#.........#
#..T......#.........#
#........P#.....T...#
#.........O.....P...#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T....#
#P........#.........#
#####################
Visible players
{
"R11(12,10)": {
"player_name": "player_1",
"direction": 103
},
"R11(16,14)": {
"player_name": "player_2",
"direction": 103
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 705 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 6/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.P.......#
#######O####O########
#......P..#.........#
#..T......#.........#
#........P#.....T...#
#.........O.....P...#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R10(12,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(16,14)": {
"player_name": "player_2",
"direction": 102
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 706 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 6/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#P........#
#######D####O########
#......P..#.........#
#..T......#.........#
#........P#.....T...#
#.........O.....P...#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(11,9)": {
"player_name": "player_1",
"direction": 103
},
"R11(16,14)": {
"player_name": "player_2",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 707 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 6/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#P......P.#
#.........#.........#
#######O####O########
#......P..#.........#
#..T......#.........#
#........P#.....T...#
#.........O.....P...#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R10(11,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(16,14)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 708 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 6/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......P.#
#.........#.........#
#######D####O########
#......P..#.........#
#..T......#.........#
#........P#.....T...#
#.........O.....P...#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T....#
#P........#.........#
#####################
Visible players
{
"R10(11,7)": {
"player_name": "player_1",
"direction": 103
},
"R11(16,14)": {
"player_name": "player_2",
"direction": 103
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 709 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 6/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#......P..#.........#
#..T......#.........#
#........P#.....T...#
#.........O.....P...#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R10(11,7)": {
"player_name": "player_1",
"direction": 102
},
"R11(16,14)": {
"player_name": "player_2",
"direction": 102
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 710 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 6/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......P.#
#.........#.........#
#######D####O########
#......P..#.........#
#..T......#.........#
#........P#.....T...#
#.........O....P....#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(11,7)": {
"player_name": "player_1",
"direction": 102
},
"R11(15,14)": {
"player_name": "player_2",
"direction": 102
},
"R01(1,17)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 711 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 6/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#......P..#.........#
#..T......#.........#
#........P#.....T...#
#.........O....P....#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R10(11,7)": {
"player_name": "player_1",
"direction": 102
},
"R11(15,14)": {
"player_name": "player_2",
"direction": 101
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 712 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 6/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......P.#
#.........#.........#
#######D####O########
#......P..#.........#
#..T......#.........#
#........P#.....T...#
#.........O....P....#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T....#
#P........#.........#
#####################
Visible players
{
"R10(11,7)": {
"player_name": "player_1",
"direction": 102
},
"R11(15,14)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 713 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 6/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#......P..#.........#
#..T......#.........#
#........P#.....T...#
#.........O....P....#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R10(10,7)": {
"player_name": "player_1",
"direction": 102
},
"R11(15,14)": {
"player_name": "player_2",
"direction": 103
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 714 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 6/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######D####O########
#......P..#.........#
#..T......#.........#
#........P#....PT...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(10,7)": {
"player_name": "player_1",
"direction": 101
},
"R11(15,13)": {
"player_name": "player_2",
"direction": 103
},
"R01(1,17)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 715 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 6/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#......P..#.........#
#..T......#....P....#
#........P#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R10(10,7)": {
"player_name": "player_1",
"direction": 103
},
"R11(15,12)": {
"player_name": "player_2",
"direction": 103
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 716 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 6/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#........PO...T.....#
#.........#.......P.#
#.........#.........#
#######D####O########
#......P..#....P....#
#..T......#.........#
#........P#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T....#
#P........#.........#
#####################
Visible players
{
"R00(9,7)": {
"player_name": "player_1",
"direction": 103
},
"R11(15,11)": {
"player_name": "player_2",
"direction": 103
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 717 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 6/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T......P#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#......P..#.........#
#..T......#....P....#
#........P#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R00(9,6)": {
"player_name": "player_1",
"direction": 103
},
"R11(15,12)": {
"player_name": "player_2",
"direction": 103
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 718 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 6/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T...P#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#....P....#
#........P#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R00(9,5)": {
"player_name": "player_1",
"direction": 103
},
"R11(15,12)": {
"player_name": "player_2",
"direction": 102
},
"R01(1,17)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,10)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 719 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 6/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#........P#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#......P..#.........#
#######O####O########
#.........#.........#
#..T......#....P....#
#........P#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R00(9,4)": {
"player_name": "player_1",
"direction": 103
},
"R11(15,12)": {
"player_name": "player_2",
"direction": 103
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,13)": {
"player_name": "player_6",
"direction": 100
},
"R00(7,9)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 720 · pos R11(14,18) · dir 100 · action DO_TASK · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 6/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#........P#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#......P..#.........#
#######O####O########
#.........#.........#
#..T......#....P....#
#........P#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R00(9,4)": {
"player_name": "player_1",
"direction": 103
},
"R11(15,12)": {
"player_name": "player_2",
"direction": 103
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,13)": {
"player_name": "player_6",
"direction": 100
},
"R00(7,9)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 721 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 7/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#........P#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#......P..#.......P.#
#.........#.........#
#######O####O########
#.........#....P....#
#..T......#.........#
#........P#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R00(9,3)": {
"player_name": "player_1",
"direction": 103
},
"R11(15,11)": {
"player_name": "player_2",
"direction": 103
},
"R01(1,17)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,13)": {
"player_name": "player_6",
"direction": 101
},
"R00(7,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 722 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 7/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#........P#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#......P..O...T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#....P....#
#........P#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R00(9,3)": {
"player_name": "player_1",
"direction": 101
},
"R11(15,12)": {
"player_name": "player_2",
"direction": 103
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,13)": {
"player_name": "player_6",
"direction": 102
},
"R00(7,7)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 723 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 7/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#........P#.........#
#.........#.........#
#..T.T....#......T..#
#.T....P..#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#....P....#
#..T......#.........#
#........P#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T→T....#
#P........#.........#
#####################
Visible players
{
"R00(9,3)": {
"player_name": "player_1",
"direction": 103
},
"R11(15,11)": {
"player_name": "player_2",
"direction": 103
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,13)": {
"player_name": "player_6",
"direction": 103
},
"R00(7,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 724 · pos R11(14,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 7/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T...P#.........#
#.........#.........#
#.........#.........#
#..T.T.P..#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#....P....#
#..T......#.........#
#........P#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R00(9,2)": {
"player_name": "player_1",
"direction": 103
},
"R11(15,11)": {
"player_name": "player_2",
"direction": 102
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,13)": {
"player_name": "player_6",
"direction": 102
},
"R00(7,5)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 725 · pos R11(14,18) · dir 102 · action TURN_BACK · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 7/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T...P#.........#
#.........#.........#
#......P..#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#....P....#
#..T......#.........#
#........P#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T←T....#
#.........#.........#
#####################
Visible players
{
"R00(9,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(15,11)": {
"player_name": "player_2",
"direction": 103
},
"R01(1,17)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,13)": {
"player_name": "player_6",
"direction": 101
},
"R00(7,4)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 726 · pos R11(14,18) · dir 100 · action DO_TASK · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 7/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T...P#.........#
#......P..#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#....P....#
#..T......#.........#
#........P#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R00(9,2)": {
"player_name": "player_1",
"direction": 103
},
"R11(15,11)": {
"player_name": "player_2",
"direction": 102
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,13)": {
"player_name": "player_6",
"direction": 103
},
"R00(7,3)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 727 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 8/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T...P#.........#
#......P..#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#....P....#
#..T......#.........#
#........P#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T→T....#
#P........#.........#
#####################
Visible players
{
"R00(9,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(15,11)": {
"player_name": "player_2",
"direction": 103
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,13)": {
"player_name": "player_6",
"direction": 102
},
"R00(7,3)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 728 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 8/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.....P..P#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#....P....#
#........P#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R00(9,3)": {
"player_name": "player_1",
"direction": 101
},
"R11(15,12)": {
"player_name": "player_2",
"direction": 103
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,13)": {
"player_name": "player_6",
"direction": 101
},
"R00(6,3)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 729 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 8/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#........P#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#....P....#
#..T......#.........#
#........P#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R00(9,4)": {
"player_name": "player_1",
"direction": 101
},
"R11(15,11)": {
"player_name": "player_2",
"direction": 103
},
"R01(1,17)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,13)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,3)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 730 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning left might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 8/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#....P...P#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#....P....#
#........P#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R00(9,4)": {
"player_name": "player_1",
"direction": 101
},
"R11(15,12)": {
"player_name": "player_2",
"direction": 103
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,13)": {
"player_name": "player_6",
"direction": 102
},
"R00(5,4)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 731 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 8/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#....P....#.........#
#..T.T...P#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#....P....#
#..T......#.........#
#........P#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T→T....#
#P........#.........#
#####################
Visible players
{
"R00(9,5)": {
"player_name": "player_1",
"direction": 101
},
"R11(15,11)": {
"player_name": "player_2",
"direction": 103
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,13)": {
"player_name": "player_6",
"direction": 101
},
"R00(5,4)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 732 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 8/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#....P....#.........#
#..T.T...P#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#....P....#
#........P#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R00(9,5)": {
"player_name": "player_1",
"direction": 101
},
"R11(15,12)": {
"player_name": "player_2",
"direction": 103
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,13)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,4)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 733 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 8/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#....P....#.........#
#..T.T...P#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#....P....#
#..T......#.........#
#........P#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R00(9,5)": {
"player_name": "player_1",
"direction": 101
},
"R11(15,11)": {
"player_name": "player_2",
"direction": 103
},
"R01(1,17)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,13)": {
"player_name": "player_6",
"direction": 102
},
"R00(5,4)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 734 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 8/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#....P....#.........#
#..T.T..P.#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#....P....#
#........P#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R00(8,5)": {
"player_name": "player_1",
"direction": 101
},
"R11(15,12)": {
"player_name": "player_2",
"direction": 103
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,13)": {
"player_name": "player_6",
"direction": 101
},
"R00(5,4)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 735 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 8/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#....P....#.........#
#..T.T.P..#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#....P....#
#..T......#.........#
#........P#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T→T....#
#P........#.........#
#####################
Visible players
{
"R00(7,5)": {
"player_name": "player_1",
"direction": 101
},
"R11(15,11)": {
"player_name": "player_2",
"direction": 103
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,13)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,4)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 736 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 8/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#....P....#.........#
#..T.T....#......T..#
#.T....P..#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#....P....#
#..T......#.........#
#........P#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R00(7,6)": {
"player_name": "player_1",
"direction": 101
},
"R11(15,11)": {
"player_name": "player_2",
"direction": 102
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,13)": {
"player_name": "player_6",
"direction": 102
},
"R00(5,4)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 737 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 8/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#....P....#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#......P..O...T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#....P....#
#..T......#.........#
#........P#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R00(7,7)": {
"player_name": "player_1",
"direction": 101
},
"R11(15,11)": {
"player_name": "player_2",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,13)": {
"player_name": "player_6",
"direction": 101
},
"R00(5,4)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 738 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 8/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#....P....#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#......P..O...T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#....P....#
#..T......#.........#
#........P#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R00(7,7)": {
"player_name": "player_1",
"direction": 103
},
"R11(15,11)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,13)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,4)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 739 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 8/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#....P....#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.....P...O...T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#....P....#
#..T......#.........#
#........P#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T→T....#
#P........#.........#
#####################
Visible players
{
"R00(6,7)": {
"player_name": "player_1",
"direction": 103
},
"R11(15,11)": {
"player_name": "player_2",
"direction": 101
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,13)": {
"player_name": "player_6",
"direction": 102
},
"R00(5,3)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 740 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 8/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#....P....#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#....P....O...T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#....P....#
#..T......#.........#
#........P#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R00(5,7)": {
"player_name": "player_1",
"direction": 103
},
"R11(15,11)": {
"player_name": "player_2",
"direction": 102
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,13)": {
"player_name": "player_6",
"direction": 101
},
"R00(5,4)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 741 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 8/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#...P.....#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#....P....O...T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#....P....#
#..T......#.........#
#........P#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R00(5,7)": {
"player_name": "player_1",
"direction": 102
},
"R11(15,11)": {
"player_name": "player_2",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,13)": {
"player_name": "player_6",
"direction": 103
},
"R00(4,4)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 742 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 8/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..TPT....#......T..#
#.T.......#..T...T..#
#....P....O...T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#....P....#
#..T......#.........#
#........P#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R00(5,7)": {
"player_name": "player_1",
"direction": 101
},
"R11(15,11)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,13)": {
"player_name": "player_6",
"direction": 102
},
"R00(4,5)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 743 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 8/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.P.....#..T...T..#
#....P....O...T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#....P....#
#..T......#.........#
#........P#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T→T....#
#P........#.........#
#####################
Visible players
{
"R00(5,7)": {
"player_name": "player_1",
"direction": 100
},
"R11(15,11)": {
"player_name": "player_2",
"direction": 103
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,13)": {
"player_name": "player_6",
"direction": 101
},
"R00(4,6)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 744 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 8/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#...PP....O...T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#....P....#
#..T......#.........#
#........P#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R00(5,7)": {
"player_name": "player_1",
"direction": 103
},
"R11(15,11)": {
"player_name": "player_2",
"direction": 102
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,13)": {
"player_name": "player_6",
"direction": 103
},
"R00(4,7)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 745 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 8/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#....P....O...T.....#
#...P.....#.......P.#
#.........#.........#
#######O####O########
#.........#....P....#
#..T......#.........#
#........P#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R00(5,7)": {
"player_name": "player_1",
"direction": 102
},
"R11(15,11)": {
"player_name": "player_2",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,13)": {
"player_name": "player_6",
"direction": 102
},
"R00(4,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 746 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 8/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#...P.....O...T.....#
#.........#.......P.#
#...P.....#.........#
#######O####O########
#.........#....P....#
#..T......#.........#
#........P#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R00(4,7)": {
"player_name": "player_1",
"direction": 102
},
"R11(15,11)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,13)": {
"player_name": "player_6",
"direction": 101
},
"R00(4,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 747 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 8/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#..P......O...T.....#
#.........#.......P.#
#...P.....#.........#
#######O####O########
#.........#....P....#
#..T......#.........#
#........P#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T→T....#
#P........#.........#
#####################
Visible players
{
"R00(3,7)": {
"player_name": "player_1",
"direction": 102
},
"R11(15,11)": {
"player_name": "player_2",
"direction": 103
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,13)": {
"player_name": "player_6",
"direction": 103
},
"R00(4,9)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 748 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 8/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.TP......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#...P.....#.........#
#######O####O########
#.........#....P....#
#..T......#.........#
#........P#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R00(3,6)": {
"player_name": "player_1",
"direction": 102
},
"R11(15,11)": {
"player_name": "player_2",
"direction": 102
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,13)": {
"player_name": "player_6",
"direction": 102
},
"R00(4,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 749 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 8/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.TP......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#..P......#.........#
#######O####O########
#.........#....P....#
#..T......#.........#
#........P#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R00(3,6)": {
"player_name": "player_1",
"direction": 102
},
"R11(15,11)": {
"player_name": "player_2",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,13)": {
"player_name": "player_6",
"direction": 101
},
"R00(3,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 750 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 8/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.TP......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.P.......#.........#
#######O####O########
#.........#....P....#
#..T......#.........#
#........P#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R00(3,6)": {
"player_name": "player_1",
"direction": 102
},
"R11(15,11)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,13)": {
"player_name": "player_6",
"direction": 103
},
"R00(2,9)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 751 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 8/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.TP......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.P.......#.........#
#######O####O########
#.........#....P....#
#..T......#.........#
#........P#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T→T....#
#P........#.........#
#####################
Visible players
{
"R00(3,6)": {
"player_name": "player_1",
"direction": 102
},
"R11(15,11)": {
"player_name": "player_2",
"direction": 103
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,13)": {
"player_name": "player_6",
"direction": 102
},
"R00(2,9)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 752 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 8/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.TP......#..T...T..#
#.........O...T.....#
#.P.......#.......P.#
#.........#.........#
#######O####O########
#.........#....P....#
#..T......#.........#
#........P#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R00(3,6)": {
"player_name": "player_1",
"direction": 100
},
"R11(15,11)": {
"player_name": "player_2",
"direction": 102
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,13)": {
"player_name": "player_6",
"direction": 101
},
"R00(2,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 753 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 8/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.P.....#..T...T..#
#.P.......O...T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#....P....#
#..T......#.........#
#........P#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R00(4,6)": {
"player_name": "player_1",
"direction": 100
},
"R11(15,11)": {
"player_name": "player_2",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,13)": {
"player_name": "player_6",
"direction": 103
},
"R00(2,7)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 754 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 8/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T..P....#..T...T..#
#.P.......O...T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#....P....#
#..T......#.........#
#........P#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R00(5,6)": {
"player_name": "player_1",
"direction": 100
},
"R11(15,11)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,13)": {
"player_name": "player_6",
"direction": 102
},
"R00(2,7)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 755 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 8/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T...P...#..T...T..#
#.P.......O...T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#....P....#
#..T......#.........#
#........P#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T→T....#
#P........#.........#
#####################
Visible players
{
"R00(6,6)": {
"player_name": "player_1",
"direction": 100
},
"R11(15,11)": {
"player_name": "player_2",
"direction": 103
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,13)": {
"player_name": "player_6",
"direction": 101
},
"R00(2,7)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 756 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 8/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T....P..#..T...T..#
#.P.......O...T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#....P....#
#..T......#.........#
#........P#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R00(7,6)": {
"player_name": "player_1",
"direction": 100
},
"R11(15,11)": {
"player_name": "player_2",
"direction": 102
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,13)": {
"player_name": "player_6",
"direction": 103
},
"R00(2,7)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 757 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 8/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.....P.#..T...T..#
#..P......O...T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#....P....#
#..T......#.........#
#........P#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R00(8,6)": {
"player_name": "player_1",
"direction": 100
},
"R11(15,11)": {
"player_name": "player_2",
"direction": 101
},
"R01(1,17)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,13)": {
"player_name": "player_6",
"direction": 102
},
"R00(3,7)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 758 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 8/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T......P#..T...T..#
#...P.....O...T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#....P....#
#..T......#.........#
#........P#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R00(9,6)": {
"player_name": "player_1",
"direction": 100
},
"R11(15,11)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,13)": {
"player_name": "player_6",
"direction": 101
},
"R00(4,7)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 759 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 8/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.....P.#..T...T..#
#....P....O...T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#....P....#
#..T......#.........#
#........P#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T→T....#
#P........#.........#
#####################
Visible players
{
"R00(8,6)": {
"player_name": "player_1",
"direction": 100
},
"R11(15,11)": {
"player_name": "player_2",
"direction": 103
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,13)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,7)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 760 · pos R11(14,18) · dir 100 · action DO_TASK · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 8/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.....P.#..T...T..#
#....P....O...T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#....P....#
#..T......#.........#
#........P#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R00(8,6)": {
"player_name": "player_1",
"direction": 100
},
"R11(15,11)": {
"player_name": "player_2",
"direction": 103
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 102
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R01(9,13)": {
"player_name": "player_6",
"direction": 103
},
"R00(5,7)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 761 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 9/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T......P#..T...T..#
#.....P...O...T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#....P....#
#..T......#.........#
#........P#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R00(9,6)": {
"player_name": "player_1",
"direction": 100
},
"R11(15,11)": {
"player_name": "player_2",
"direction": 102
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 102
},
"R01(9,13)": {
"player_name": "player_6",
"direction": 102
},
"R00(6,7)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 762 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 9/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T...P...#..T...T..#
#........PO...T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#....P....#
#..T......#.........#
#........P#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R00(9,7)": {
"player_name": "player_1",
"direction": 100
},
"R11(15,11)": {
"player_name": "player_2",
"direction": 101
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 103
},
"R01(9,13)": {
"player_name": "player_6",
"direction": 101
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 763 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 9/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.TP...#......T..#
#.T.......#..T...T..#
#........PO...T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#....P....#
#..T......#.........#
#........P#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R00(9,7)": {
"player_name": "player_1",
"direction": 100
},
"R11(15,11)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 100
},
"R01(9,13)": {
"player_name": "player_6",
"direction": 103
},
"R00(6,5)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 764 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 9/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.TP...#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#....P....#
#..T......#.........#
#.......P.#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(10,7)": {
"player_name": "player_1",
"direction": 100
},
"R11(15,11)": {
"player_name": "player_2",
"direction": 101
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 103
},
"R01(8,13)": {
"player_name": "player_6",
"direction": 103
},
"R00(6,5)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 765 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 9/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.TP...#......T..#
#.T.......#..T...T..#
#.........OP..T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#....P....#
#......P..#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R10(11,7)": {
"player_name": "player_1",
"direction": 100
},
"R11(15,12)": {
"player_name": "player_2",
"direction": 101
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 102
},
"R01(7,13)": {
"player_name": "player_6",
"direction": 103
},
"R00(6,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 766 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 9/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.TP...#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T...P..#....P....#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(12,7)": {
"player_name": "player_1",
"direction": 100
},
"R11(15,12)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_6",
"direction": 103
},
"R00(6,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 767 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 9/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T...P...#..T...T..#
#.........O..PT.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#......P..#.........#
#..T......#.....P...#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,12)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_6",
"direction": 103
},
"R00(6,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 768 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 9/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T....P..#..T...T..#
#.........O..PT.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#......P..#.........#
#..T......#......P..#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 100
},
"R11(17,12)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 102
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_6",
"direction": 103
},
"R00(7,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 769 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 9/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.....P.#..T...T..#
#.........O..PT.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.......P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,12)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 100
},
"R01(7,10)": {
"player_name": "player_6",
"direction": 103
},
"R00(8,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 770 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 9/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T......P#..T...T..#
#.........O..PT.....#
#.........#.......P.#
#......P..#.........#
#######O####O########
#.........#.........#
#..T......#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 103
},
"R11(19,12)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 102
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 103
},
"R00(7,9)": {
"player_name": "player_6",
"direction": 103
},
"R00(9,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 771 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 9/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.....P.#..T...T..#
#.........O..PT.....#
#.........#.......P.#
#.....P...#.........#
#######O####O########
#.........#.........#
#..T......#.......P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,12)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 100
},
"R00(6,9)": {
"player_name": "player_6",
"direction": 103
},
"R00(8,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 772 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 9/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T......P#..T...T..#
#.........O..PT.....#
#.........#.......P.#
#....P....#.........#
#######O####O########
#.........#.........#
#..T......#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 103
},
"R11(19,12)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R00(5,9)": {
"player_name": "player_6",
"direction": 103
},
"R00(9,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 773 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 9/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#........PO..PT.....#
#....P....#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.......P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,12)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 100
},
"R00(5,8)": {
"player_name": "player_6",
"direction": 103
},
"R00(9,7)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 774 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 9/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#....P...PO..PT.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T....#
#P........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 103
},
"R11(19,12)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R00(5,7)": {
"player_name": "player_6",
"direction": 103
},
"R00(9,7)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 775 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 9/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T..P....#..T...T..#
#.........O..PT.....#
#.........#.........#
#.........#.......P.#
#######O####O########
#.........#.........#
#..T......#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 103
},
"R11(19,12)": {
"player_name": "player_2",
"direction": 101
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_5",
"direction": 101
},
"R00(5,6)": {
"player_name": "player_6",
"direction": 103
},
"R10(10,7)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 776 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 9/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T..P....#..T...T..#
#.........O..PT.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 103
},
"R11(19,12)": {
"player_name": "player_2",
"direction": 102
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R00(5,6)": {
"player_name": "player_6",
"direction": 102
},
"R10(10,7)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 777 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 9/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T..P....#..T...T..#
#.........OP.PT.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 103
},
"R11(19,12)": {
"player_name": "player_2",
"direction": 103
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 100
},
"R00(5,6)": {
"player_name": "player_6",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 778 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 9/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T..P....#P.T...T..#
#.........O..PT.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R00(5,6)": {
"player_name": "player_6",
"direction": 100
},
"R10(11,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 779 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 9/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P.....T..#
#.T..P....#..T...T..#
#.........O..PT.....#
#.........#.........#
#.........#.......P.#
#######O####O########
#.........#.........#
#..T......#.......P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,12)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_5",
"direction": 101
},
"R00(5,6)": {
"player_name": "player_6",
"direction": 103
},
"R10(11,5)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 780 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 9/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P.....T..#
#.T..P....#..T...T..#
#.........O..PT.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 100
},
"R11(19,12)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R00(5,6)": {
"player_name": "player_6",
"direction": 102
},
"R10(11,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 781 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 9/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.P....T..#
#.T.P.....#..T...T..#
#.........O..PT.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.......P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,12)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 100
},
"R00(4,6)": {
"player_name": "player_6",
"direction": 102
},
"R10(12,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 782 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 9/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#..P...T..#
#.TP......#..T...T..#
#.........O..PT.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T....#
#P........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R00(3,6)": {
"player_name": "player_6",
"direction": 102
},
"R10(13,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 783 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 9/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#...P..T..#
#.TP......#..T...T..#
#.........O..PT.....#
#.........#.........#
#.........#.......P.#
#######O####O########
#.........#.........#
#..T......#.......P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,12)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_5",
"direction": 101
},
"R00(3,6)": {
"player_name": "player_6",
"direction": 102
},
"R10(14,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 784 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 9/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.TP......#..T...T..#
#.........O..PT.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T.P.#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,13)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,17)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R00(3,6)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 785 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 9/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.TP......#..T...T..#
#.........O..PT.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.......P.#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,14)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 100
},
"R00(3,6)": {
"player_name": "player_6",
"direction": 102
},
"R10(16,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 786 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 9/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.TP......#..T..PT..#
#.........O...T.....#
#.........#..P....P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O........P#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T....#
#P........#.........#
#####################
Visible players
{
"R10(13,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(19,14)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R00(3,6)": {
"player_name": "player_6",
"direction": 100
},
"R10(16,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 787 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 9/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.P.....#..T..PT..#
#.........O...T.....#
#.........#.........#
#.........#..P....P.#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.......P.#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R10(13,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,14)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_5",
"direction": 101
},
"R00(4,6)": {
"player_name": "player_6",
"direction": 100
},
"R10(16,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 788 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 9/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T..P....#..T..PT..#
#.........O...T.....#
#.........#..P....P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O........P#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T....#
#P........#.........#
#####################
Visible players
{
"R10(13,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(19,14)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R00(5,6)": {
"player_name": "player_6",
"direction": 100
},
"R10(16,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 789 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 9/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T...P...#..T..PT..#
#.........O..PT.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#........P#
#.........#.........#
#.........#.......T.#
#PT.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 101
},
"R11(19,15)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 100
},
"R00(6,6)": {
"player_name": "player_6",
"direction": 100
},
"R10(16,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 790 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 9/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T....P..#..T..PT..#
#.........O...T.....#
#.........#..P....P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#........P#
#.........#.......T.#
#PT.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(13,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(19,16)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R00(7,6)": {
"player_name": "player_6",
"direction": 100
},
"R10(16,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 791 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 9/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.....P.#..T..PT..#
#.........O...T.....#
#.........#.........#
#.........#..P....P.#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......TP#
#PT.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R10(13,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(19,17)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_5",
"direction": 101
},
"R00(8,6)": {
"player_name": "player_6",
"direction": 100
},
"R10(16,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 792 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 9/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T..PT..#
#.......P.O...T.....#
#.........#..P....P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T↓T...P#
#.........#.........#
#####################
Visible players
{
"R10(13,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(19,18)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R00(8,7)": {
"player_name": "player_6",
"direction": 100
},
"R10(16,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 793 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 9/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T..PT..#
#........PO..PT.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T→T....#
#.........#........P#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 101
},
"R11(19,19)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 100
},
"R00(9,7)": {
"player_name": "player_6",
"direction": 100
},
"R10(16,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 794 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 9/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T..PT..#
#........PO...T.....#
#.........#..P....P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T↓T...P#
#.........#.........#
#####################
Visible players
{
"R10(13,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(19,18)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 102
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R00(9,7)": {
"player_name": "player_6",
"direction": 100
},
"R10(16,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 795 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 9/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T..PT..#
#.........O...T.....#
#.........#.........#
#.........#..P....P.#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T→T....#
#.........#........P#
#####################
Visible players
{
"R10(13,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(19,19)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_5",
"direction": 101
},
"R10(10,7)": {
"player_name": "player_6",
"direction": 100
},
"R10(16,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 796 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 9/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T..PT..#
#.........OP..T.....#
#.........#..P....P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T↓T...P#
#.........#.........#
#####################
Visible players
{
"R10(13,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(19,18)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_6",
"direction": 100
},
"R10(16,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 797 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 9/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T..PT..#
#.........O.PPT.....#
#.........#.......P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T→T....#
#.........#........P#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 101
},
"R11(19,19)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 100
},
"R10(12,7)": {
"player_name": "player_6",
"direction": 100
},
"R10(16,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 798 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 9/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T..PT..#
#.........O.P.T.....#
#.........#..P....P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T...P#
#P........#.........#
#####################
Visible players
{
"R10(13,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(19,18)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_6",
"direction": 101
},
"R10(16,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 799 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 9/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T..PT..#
#.........O.P.T.....#
#.........#.........#
#.........#..P....P.#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T→T....#
#.........#........P#
#####################
Visible players
{
"R10(13,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(19,19)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_5",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_6",
"direction": 100
},
"R10(16,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 800 · pos R11(14,18) · dir 100 · action DO_TASK · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 9/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T.P.T..#
#.........O.P.T.....#
#.........#..P....P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......T.#
#.T.......#..T→T...P#
#.........#.........#
#####################
Visible players
{
"R10(13,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,18)": {
"player_name": "player_2",
"direction": 103
},
"R01(1,17)": {
"player_name": "player_3",
"direction": 102
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_6",
"direction": 100
},
"R10(15,6)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 801 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.TP....#
#.........#..P....P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#P........#.......TP#
#.T.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R10(13,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(19,17)": {
"player_name": "player_2",
"direction": 103
},
"R01(1,17)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_6",
"direction": 101
},
"R10(15,7)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 802 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#..P.P..P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#........P#
#.........#.......T.#
#PT.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(13,8)": {
"player_name": "player_1",
"direction": 100
},
"R11(19,16)": {
"player_name": "player_2",
"direction": 103
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 100
},
"R10(12,7)": {
"player_name": "player_6",
"direction": 100
},
"R10(15,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 803 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#..P....P.#
#.........#....P....#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#........P#
#.........#.........#
#.........#.......T.#
#.T.......#..T→T....#
#P........#.........#
#####################
Visible players
{
"R10(13,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(19,15)": {
"player_name": "player_2",
"direction": 103
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_6",
"direction": 101
},
"R10(15,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 804 · pos R11(14,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.PPT.....#
#.........#....P....#
#.........#.......P.#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O........P#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 103
},
"R11(19,14)": {
"player_name": "player_2",
"direction": 103
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_5",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 805 · pos R11(14,18) · dir 102 · action TURN_BACK · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#..P....P.#
#.........#....P....#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T..P#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T←T....#
#.........#.........#
#####################
Visible players
{
"R10(13,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(19,13)": {
"player_name": "player_2",
"direction": 103
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 102
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_6",
"direction": 103
},
"R10(15,9)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 806 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.PPT.....#
#.........#....P..P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R10(13,7)": {
"player_name": "player_1",
"direction": 103
},
"R11(19,12)": {
"player_name": "player_2",
"direction": 103
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 100
},
"R10(12,7)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,8)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 807 · pos R11(14,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#..P.P..P.#
#.........#.........#
#######O####O########
#.........#........P#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T....#
#P........#.........#
#####################
Visible players
{
"R10(13,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_2",
"direction": 103
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_6",
"direction": 101
},
"R10(15,8)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 808 · pos R11(14,18) · dir 102 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#..P.P....#
#.........#.......P.#
#######O####O########
#.........#.........#
#..T......#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T←T....#
#.........#.........#
#####################
Visible players
{
"R10(13,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_2",
"direction": 103
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_5",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_6",
"direction": 100
},
"R10(15,8)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 809 · pos R11(14,18) · dir 103 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.TP....#
#.........#..P....P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T..P#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T↑T....#
#.........#.........#
#####################
Visible players
{
"R10(13,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(19,13)": {
"player_name": "player_2",
"direction": 103
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 102
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_6",
"direction": 101
},
"R10(15,7)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 810 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T.P.T..#
#.........O.P.T.....#
#.........#..P....P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R10(13,8)": {
"player_name": "player_1",
"direction": 100
},
"R11(19,12)": {
"player_name": "player_2",
"direction": 103
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 100
},
"R10(12,7)": {
"player_name": "player_6",
"direction": 102
},
"R10(15,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 811 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#...P...P.#
#.........#.........#
#######O####O########
#.........#........P#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T....#
#P........#.........#
#####################
Visible players
{
"R10(14,8)": {
"player_name": "player_1",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_2",
"direction": 103
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_6",
"direction": 103
},
"R10(15,5)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 812 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#....P....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#....P....#
#.........#.......P.#
#######O####O########
#.........#.........#
#..T......#........P#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R10(15,8)": {
"player_name": "player_1",
"direction": 100
},
"R11(19,12)": {
"player_name": "player_2",
"direction": 103
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_5",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_6",
"direction": 100
},
"R10(15,4)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 813 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O..PT.....#
#.........#.....P.P.#
#.........#.........#
#######O####O########
#.........#........P#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(16,8)": {
"player_name": "player_1",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_2",
"direction": 103
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 102
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R10(13,7)": {
"player_name": "player_6",
"direction": 100
},
"R10(15,3)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 814 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#....P....#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O..PT.....#
#.........#.....P.P.#
#.........#.........#
#######O####O########
#.........#........P#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R10(16,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 100
},
"R10(13,7)": {
"player_name": "player_6",
"direction": 100
},
"R10(15,2)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 815 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#....P....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O..PT.....#
#.........#.....P.P.#
#.........#.........#
#######O####O########
#.........#.......P.#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T....#
#P........#.........#
#####################
Visible players
{
"R10(16,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,11)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R10(13,7)": {
"player_name": "player_6",
"direction": 100
},
"R10(15,1)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 816 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#....P....#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O..PT.....#
#.........#.....P...#
#.........#.......P.#
#######O####O########
#.........#........P#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R10(16,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_5",
"direction": 101
},
"R10(13,7)": {
"player_name": "player_6",
"direction": 100
},
"R10(15,2)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 817 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#....P....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O..PT.....#
#.........#.....P.P.#
#.........#.........#
#######O####O########
#.........#.......P.#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(16,8)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,11)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 102
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R10(13,7)": {
"player_name": "player_6",
"direction": 100
},
"R10(15,1)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 818 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#....P....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O..PT.....#
#.........#......PP.#
#.........#.........#
#######O####O########
#.........#.......P.#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,11)": {
"player_name": "player_2",
"direction": 101
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 100
},
"R10(13,7)": {
"player_name": "player_6",
"direction": 100
},
"R10(15,1)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 819 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O..PT.....#
#.........#......PP.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.......P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T....#
#P........#.........#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,12)": {
"player_name": "player_2",
"direction": 101
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R10(13,7)": {
"player_name": "player_6",
"direction": 100
},
"R10(16,1)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 820 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#......P..#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O..PT.....#
#.........#......P..#
#.........#.......P.#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T.P.#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,13)": {
"player_name": "player_2",
"direction": 101
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_5",
"direction": 101
},
"R10(13,7)": {
"player_name": "player_6",
"direction": 100
},
"R10(17,1)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 821 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O..PT.....#
#.........#......PP.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.......P.#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,14)": {
"player_name": "player_2",
"direction": 101
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 102
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R10(13,7)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,1)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 822 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O..PT.....#
#.........#......PP.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#PT.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R10(17,8)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 101
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 100
},
"R10(13,7)": {
"player_name": "player_6",
"direction": 100
},
"R10(19,1)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 823 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O..PT.....#
#.........#.....P.P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T↓T....#
#P........#.........#
#####################
Visible players
{
"R10(16,8)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R10(13,7)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,1)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 824 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O..PT.....#
#.........#.....P...#
#.........#.......P.#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#PT.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R10(16,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 101
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_5",
"direction": 101
},
"R10(13,7)": {
"player_name": "player_6",
"direction": 100
},
"R10(19,1)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 825 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O..PT.....#
#.........#.....P.P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.......P.#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(16,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,14)": {
"player_name": "player_2",
"direction": 101
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 102
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R10(13,7)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,1)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 826 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O..PT.....#
#.........#.....P.P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#PT.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R10(16,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 101
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 100
},
"R10(13,7)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,1)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 827 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#.....P.P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T↓T....#
#P........#.........#
#####################
Visible players
{
"R10(16,8)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,1)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 828 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O..PT.....#
#.........#....P....#
#.........#.......P.#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#PT.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R10(15,8)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 101
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_5",
"direction": 101
},
"R10(13,7)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,1)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 829 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O.P.T.....#
#.........#....P..P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#PT.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(15,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 101
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 102
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,2)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 830 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O..PT.....#
#.........#....P..P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#PT.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R10(15,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 102
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 100
},
"R10(13,7)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,3)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 831 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#..P.P..P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T↓T....#
#P........#.........#
#####################
Visible players
{
"R10(15,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,16)": {
"player_name": "player_2",
"direction": 103
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,4)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 832 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......TP.#
#.T.......#..T...T..#
#.........O...T.....#
#.........#...PP....#
#.........#.......P.#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#PT.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R10(15,8)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 103
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_5",
"direction": 101
},
"R10(14,8)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,5)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 833 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...TP.#
#.........O...T.....#
#.........#..P.P..P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.......P.#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(15,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,14)": {
"player_name": "player_2",
"direction": 103
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 102
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,6)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 834 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T...P.#
#.........#.P..P..P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T.P.#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R10(15,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,13)": {
"player_name": "player_2",
"direction": 103
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,7)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 835 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...TP.#
#.........O...T.....#
#.........#P...P..P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.......P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T....#
#P........#.........#
#####################
Visible players
{
"R10(15,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,12)": {
"player_name": "player_2",
"direction": 103
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,6)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 836 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...TP.#
#.........O...T.....#
#.........#.P..P....#
#.........#.......P.#
#######O####O########
#.........#.......P.#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R10(15,8)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,11)": {
"player_name": "player_2",
"direction": 103
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_5",
"direction": 101
},
"R10(12,8)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 837 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T.P#
#.........O...T.....#
#.........#P....P.P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.......P.#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(16,8)": {
"player_name": "player_1",
"direction": 100
},
"R11(18,12)": {
"player_name": "player_2",
"direction": 103
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 102
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 100
},
"R10(19,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 838 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...TP.#
#.........O...T.....#
#.........#.P...P.P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T.P.#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#PT.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R10(16,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,13)": {
"player_name": "player_2",
"direction": 103
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 839 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T.P#
#.........O...T.....#
#.........#P....P.P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.......P.#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T....#
#P........#.........#
#####################
Visible players
{
"R10(16,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,14)": {
"player_name": "player_2",
"direction": 103
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 100
},
"R10(19,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 840 · pos R11(14,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...TP.#
#.........O...T.....#
#.........#P....P.P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#PT.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(16,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 102
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,6)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 841 · pos R11(14,18) · dir 102 · action TURN_BACK · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...TP.#
#.........O...T...P.#
#.........#P....P...#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#........P#
#.........#.........#
#.........#.......T.#
#PT.......#..T←T....#
#.........#.........#
#####################
Visible players
{
"R10(16,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(19,15)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,7)": {
"player_name": "player_5",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 842 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T.P#
#.........O...T...P.#
#.........#P...P....#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#PT.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R10(15,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 102
},
"R10(18,7)": {
"player_name": "player_5",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(19,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 843 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...TP.#
#.........O...T...P.#
#.........#P...P....#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#........P#
#.........#.........#
#.........#.......T.#
#PT.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(15,8)": {
"player_name": "player_1",
"direction": 100
},
"R11(19,15)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,7)": {
"player_name": "player_5",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 844 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T.P#
#.........O...T...P.#
#.........#P...P....#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#PT.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R10(15,8)": {
"player_name": "player_1",
"direction": 103
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,7)": {
"player_name": "player_5",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 100
},
"R10(19,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 845 · pos R11(14,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...TP.#
#.........O...T....P#
#.........#P...P....#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#........P#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T....#
#P........#.........#
#####################
Visible players
{
"R10(15,8)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,15)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 101
},
"R10(19,7)": {
"player_name": "player_5",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 846 · pos R11(14,18) · dir 102 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...TP.#
#.........O...T...P.#
#.........#P...P....#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#........P#
#.........#.........#
#.........#.......T.#
#PT.......#..T←T....#
#.........#.........#
#####################
Visible players
{
"R10(15,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(19,15)": {
"player_name": "player_2",
"direction": 101
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,7)": {
"player_name": "player_5",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 847 · pos R11(14,18) · dir 103 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...TP.#
#.........O...T...P.#
#.........#.P...P...#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#........P#
#.........#.........#
#.........#.......T.#
#.T.......#..T↑T....#
#P........#.........#
#####################
Visible players
{
"R10(16,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(19,15)": {
"player_name": "player_2",
"direction": 102
},
"R01(1,19)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,7)": {
"player_name": "player_5",
"direction": 101
},
"R10(12,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 848 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T.P#
#.........O...T...P.#
#.........#..P......#
#.........#.....P...#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#........P#
#.........#.........#
#.........#.......T.#
#PT.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R10(16,9)": {
"player_name": "player_1",
"direction": 101
},
"R11(19,15)": {
"player_name": "player_2",
"direction": 103
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,7)": {
"player_name": "player_5",
"direction": 100
},
"R10(13,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(19,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 849 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...TP.#
#.........O...T....P#
#.........#...P.P...#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#........P#
#.........#.........#
#.........#.......T.#
#PT.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(16,8)": {
"player_name": "player_1",
"direction": 101
},
"R11(19,15)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 100
},
"R10(19,7)": {
"player_name": "player_5",
"direction": 100
},
"R10(14,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 850 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...TP.#
#.........O...T.P.P.#
#.........#....P....#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#PT.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R10(16,7)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 101
},
"R10(18,7)": {
"player_name": "player_5",
"direction": 100
},
"R10(15,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 851 · pos R11(14,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......TP.#
#.T.......#..T...T..#
#.........O...T.P.P.#
#.........#.....P...#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#........P#
#.........#.........#
#.........#.......T.#
#PT.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(16,7)": {
"player_name": "player_1",
"direction": 101
},
"R11(19,15)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,7)": {
"player_name": "player_5",
"direction": 101
},
"R10(16,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 852 · pos R11(14,18) · dir 102 · action TURN_BACK · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T..PTP.#
#.........O...T...P.#
#.........#....P....#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#PT.......#..T←T....#
#.........#.........#
#####################
Visible players
{
"R10(16,6)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,15)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,18)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,7)": {
"player_name": "player_5",
"direction": 100
},
"R10(15,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 853 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T..PTP.#
#.........O...T...P.#
#.........#.....P...#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#........P#
#.........#.........#
#P........#.......T.#
#.T.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R10(16,6)": {
"player_name": "player_1",
"direction": 100
},
"R11(19,15)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,17)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,7)": {
"player_name": "player_5",
"direction": 101
},
"R10(16,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 854 · pos R11(14,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T..PTP.#
#.........O...T...P.#
#.........#.....P...#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#P........#........P#
#.........#.......T.#
#.T.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(16,6)": {
"player_name": "player_1",
"direction": 103
},
"R11(19,16)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,16)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,7)": {
"player_name": "player_5",
"direction": 103
},
"R10(16,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,6)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 855 · pos R11(14,18) · dir 102 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T..PTP.#
#.........O...T.....#
#.........#.....P.P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#PT...T...#.........#
#.........#.........#
#.........#.......TP#
#.T.......#..T←T....#
#.........#.........#
#####################
Visible players
{
"R10(16,6)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,17)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,15)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 103
},
"R10(16,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,6)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 856 · pos R11(14,18) · dir 103 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T.P.T..#
#.........O...T...P.#
#.........#.....P.P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#P........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↑T...P#
#.........#.........#
#####################
Visible players
{
"R10(15,6)": {
"player_name": "player_1",
"direction": 102
},
"R11(19,18)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,14)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 102
},
"R10(16,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,7)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 857 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..TP..T..#
#.........O...T...P.#
#.........#.....P.P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T→T..P.#
#.........#.........#
#####################
Visible players
{
"R10(14,6)": {
"player_name": "player_1",
"direction": 102
},
"R11(18,18)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R10(16,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,7)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 858 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..TP..T..#
#.........O...T...P.#
#.........#....P..P.#
#.........#.........#
#######O####O########
#.........#.........#
#P.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T...P#
#.........#.........#
#####################
Visible players
{
"R10(14,6)": {
"player_name": "player_1",
"direction": 101
},
"R11(19,18)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,12)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 100
},
"R10(15,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,7)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 859 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#...P..T..#
#.T.......#..T...TP.#
#.........O...T.....#
#.........#....P..P.#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T→T..P.#
#.........#.........#
#####################
Visible players
{
"R10(14,5)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,18)": {
"player_name": "player_2",
"direction": 100
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R10(15,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 860 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...TP.#
#.........O...T.....#
#.........#....P....#
#.........#.......P.#
#######O####O########
#.........#.........#
#P.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T..P.#
#.........#.........#
#####################
Visible players
{
"R10(14,4)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,18)": {
"player_name": "player_2",
"direction": 101
},
"R01(1,12)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_5",
"direction": 101
},
"R10(15,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,6)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 861 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#...P..T..#
#.T.......#..T...TP.#
#.........O...T.....#
#.........#....P....#
#.........#.......P.#
#######O####O########
#P........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T→T..P.#
#.........#.........#
#####################
Visible players
{
"R10(14,5)": {
"player_name": "player_1",
"direction": 101
},
"R11(18,18)": {
"player_name": "player_2",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_5",
"direction": 100
},
"R10(15,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,6)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 862 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..TP..TP.#
#.........O...T.....#
#.........#....P....#
#.........#.......P.#
#######O####O########
#.........#.........#
#P.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T.P..#
#.........#.........#
#####################
Visible players
{
"R10(14,6)": {
"player_name": "player_1",
"direction": 101
},
"R11(17,18)": {
"player_name": "player_2",
"direction": 102
},
"R01(1,12)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_5",
"direction": 103
},
"R10(15,8)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,6)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 863 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#...P..T..#
#.T.......#..T...TP.#
#.........O...T.....#
#.........#....P....#
#.........#.......P.#
#######O####O########
#.........#.........#
#P.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T→TP...#
#.........#.........#
#####################
Visible players
{
"R10(14,5)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,18)": {
"player_name": "player_2",
"direction": 102
},
"R01(1,12)": {
"player_name": "player_3",
"direction": 102
},
"R10(18,9)": {
"player_name": "player_5",
"direction": 102
},
"R10(15,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,6)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 864 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......TP.#
#.T.......#..TP..T..#
#.........O...T.....#
#.........#....P....#
#.........#.......P.#
#######O####O########
#.........#.........#
#P.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.....P.T.#
#.T.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(14,6)": {
"player_name": "player_1",
"direction": 101
},
"R11(16,17)": {
"player_name": "player_2",
"direction": 102
},
"R01(1,12)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_5",
"direction": 103
},
"R10(15,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,5)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 865 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..TP..T..#
#.........O...T.....#
#.........#....P..P.#
#.........#.........#
#######O####O########
#.........#.........#
#P.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.....P...#
#.........#.......T.#
#.T.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R10(14,6)": {
"player_name": "player_1",
"direction": 100
},
"R11(16,16)": {
"player_name": "player_2",
"direction": 102
},
"R01(1,12)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 103
},
"R10(15,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,4)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 866 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..TP..T..#
#.........O...T.....#
#.........#....P..P.#
#.........#.........#
#######O####O########
#.........#.........#
#P.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#....P....#
#.........#.......T.#
#.T.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(14,6)": {
"player_name": "player_1",
"direction": 103
},
"R11(15,16)": {
"player_name": "player_2",
"direction": 102
},
"R01(1,12)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 100
},
"R10(15,8)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,3)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 867 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#...P..T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P..P.#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#...P.....#
#.........#.......T.#
#.T.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R10(14,5)": {
"player_name": "player_1",
"direction": 103
},
"R11(14,16)": {
"player_name": "player_2",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R10(15,8)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 868 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#..P...T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P..P.#
#.........#.........#
#######O####O########
#.........#.........#
#P.T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#...P.....#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(13,5)": {
"player_name": "player_1",
"direction": 103
},
"R11(14,15)": {
"player_name": "player_2",
"direction": 102
},
"R01(1,12)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 102
},
"R10(15,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,1)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 869 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#.P....T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P..P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........O...P.....#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R10(12,5)": {
"player_name": "player_1",
"direction": 103
},
"R11(14,14)": {
"player_name": "player_2",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 103
},
"R10(15,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 870 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.P.......#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P..P.#
#.........#.........#
#######O####O########
#.........#.........#
#P.T......#.........#
#.........#.....T...#
#.........O..P......#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(12,4)": {
"player_name": "player_1",
"direction": 103
},
"R11(13,14)": {
"player_name": "player_2",
"direction": 102
},
"R01(1,12)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 102
},
"R10(15,8)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,1)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 871 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#.P.......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P..P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........O.P.......#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R10(12,3)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,14)": {
"player_name": "player_2",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R10(15,8)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 872 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#.......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P..P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........OP........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(12,2)": {
"player_name": "player_1",
"direction": 103
},
"R11(11,14)": {
"player_name": "player_2",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_3",
"direction": 102
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 100
},
"R10(15,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,3)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 873 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.P.......#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P..P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........O.P.......#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R10(12,1)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,14)": {
"player_name": "player_2",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R10(15,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 874 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#.......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P..P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........OP........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(12,2)": {
"player_name": "player_1",
"direction": 103
},
"R11(11,14)": {
"player_name": "player_2",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_3",
"direction": 102
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 102
},
"R10(15,8)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,3)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 875 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.P.......#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P..P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........O.P.......#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R10(12,1)": {
"player_name": "player_1",
"direction": 103
},
"R11(12,14)": {
"player_name": "player_2",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 103
},
"R10(15,8)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 876 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.P.....P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P..P.#
#.........#.........#
#######O####O########
#.........#.........#
#P.T......#.........#
#.........#.....T...#
#.........OP........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(12,1)": {
"player_name": "player_1",
"direction": 102
},
"R11(11,14)": {
"player_name": "player_2",
"direction": 102
},
"R01(1,12)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 102
},
"R10(15,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,1)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 877 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.P.......#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P..P.#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.P.......#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R10(12,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(12,14)": {
"player_name": "player_2",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 103
},
"R10(15,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 878 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.P.....P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P..P.#
#.........#.........#
#######O####O########
#.........#.........#
#P.T......#.........#
#.........#.....T...#
#.........O..P......#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(12,1)": {
"player_name": "player_1",
"direction": 100
},
"R11(13,14)": {
"player_name": "player_2",
"direction": 102
},
"R01(1,12)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 100
},
"R10(15,8)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,1)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 879 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#..P......#
#....T....#.......P.#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P..P.#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.........#
#.........#.....T...#
#.........O.P.......#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R10(13,1)": {
"player_name": "player_1",
"direction": 100
},
"R11(12,14)": {
"player_name": "player_2",
"direction": 102
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 103
},
"R10(15,8)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 880 · pos R11(14,18) · dir 100 · action DO_TASK · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 10/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#..P......#
#....T....#.........#
#.........#.......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P..P.#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.........#
#.........#.....T...#
#.........O..P......#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R10(13,1)": {
"player_name": "player_1",
"direction": 100
},
"R11(13,14)": {
"player_name": "player_2",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 103
},
"R10(15,8)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,3)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 881 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 11/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#........P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P..P.#
#.........#.........#
#######O####O########
#P........#.........#
#..T......#.........#
#.........#..P..T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R10(14,1)": {
"player_name": "player_1",
"direction": 100
},
"R11(13,13)": {
"player_name": "player_2",
"direction": 103
},
"R01(1,11)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 102
},
"R10(15,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(19,3)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 882 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 11/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#....P....#
#....T....#.........#
#.........#.......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P..P.#
#.........#.........#
#######O####O########
#.P.......#.........#
#..T......#..P......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(15,1)": {
"player_name": "player_1",
"direction": 100
},
"R11(13,12)": {
"player_name": "player_2",
"direction": 103
},
"R01(2,11)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 103
},
"R10(15,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,3)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 883 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 11/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#........P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P..P.#
#.........#.........#
#######O####O########
#..P......#..P......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R10(16,1)": {
"player_name": "player_1",
"direction": 100
},
"R11(13,11)": {
"player_name": "player_2",
"direction": 103
},
"R01(3,11)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 100
},
"R10(15,8)": {
"player_name": "player_6",
"direction": 100
},
"R10(19,3)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 884 · pos R11(14,18) · dir 101 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 11/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#......P..#
#....T....#.........#
#.........#.......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P..P.#
#.........#.........#
#######O####O########
#...P.....#.........#
#..T......#..P......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(17,1)": {
"player_name": "player_1",
"direction": 100
},
"R11(13,12)": {
"player_name": "player_2",
"direction": 103
},
"R01(4,11)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 103
},
"R10(15,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,3)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 885 · pos R11(14,18) · dir 102 · action TURN_BACK · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 11/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#......P..#
#....T....#.........#
#.........#........P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#.......P.#
#.........#....P....#
#######O####O########
#....P....#..P......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T←T....#
#.........#.........#
#####################
Visible players
{
"R10(17,1)": {
"player_name": "player_1",
"direction": 101
},
"R11(13,11)": {
"player_name": "player_2",
"direction": 103
},
"R01(5,11)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 100
},
"R10(15,9)": {
"player_name": "player_6",
"direction": 101
},
"R10(19,3)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 886 · pos R11(14,18) · dir 100 · action DO_TASK · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 11/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#......P..#
#.........#.......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P..P.#
#.........#.........#
#######O####O########
#.....P...#.........#
#..T......#..P......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R10(17,2)": {
"player_name": "player_1",
"direction": 101
},
"R11(13,12)": {
"player_name": "player_2",
"direction": 103
},
"R01(6,11)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R10(15,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,3)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 887 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 12/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#......PP.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P..P.#
#.........#.........#
#######O####O########
#......P..#..P......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R10(17,3)": {
"player_name": "player_1",
"direction": 101
},
"R11(13,11)": {
"player_name": "player_2",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 100
},
"R10(15,8)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,3)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 888 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 12/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.......P.#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P...P#
#.........#.........#
#######O####O########
#.......P.#.........#
#..T......#..P......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(17,4)": {
"player_name": "player_1",
"direction": 101
},
"R11(13,12)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,11)": {
"player_name": "player_3",
"direction": 100
},
"R10(19,8)": {
"player_name": "player_5",
"direction": 100
},
"R10(15,8)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,3)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 889 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 12/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.......P.#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P..P.#
#.........#.........#
#######O####O########
#........P#..P......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R10(17,4)": {
"player_name": "player_1",
"direction": 102
},
"R11(13,11)": {
"player_name": "player_2",
"direction": 103
},
"R01(9,11)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 100
},
"R10(15,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,3)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 890 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning left might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 12/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.....P.P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P..P.#
#.........#.........#
#######O####O########
#.......P.#.........#
#..T......#..P......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(16,4)": {
"player_name": "player_1",
"direction": 102
},
"R11(13,12)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,11)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 103
},
"R10(15,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,4)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 891 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 12/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#....P....#
#..T.T....#......TP.#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P..P.#
#.........#.........#
#######O####O########
#........P#..P......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R10(15,4)": {
"player_name": "player_1",
"direction": 102
},
"R11(13,11)": {
"player_name": "player_2",
"direction": 103
},
"R01(9,11)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 100
},
"R10(15,8)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,5)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 892 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 12/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...TP.#
#.........O...T.....#
#.........#....P..P.#
#.........#.........#
#######O####O########
#.......P.#.........#
#..T......#..P......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(14,4)": {
"player_name": "player_1",
"direction": 102
},
"R11(13,12)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,11)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R10(15,8)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,6)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 893 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 12/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#..P......#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T...P.#
#.........#....P....#
#.........#.......P.#
#######O####O########
#........P#..P......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R10(13,4)": {
"player_name": "player_1",
"direction": 102
},
"R11(13,11)": {
"player_name": "player_2",
"direction": 103
},
"R01(9,11)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,9)": {
"player_name": "player_5",
"direction": 101
},
"R10(15,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,7)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 894 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 12/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.P.......#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........O...T...P.#
#.........#...P...P.#
#.........#.........#
#######O####O########
#.......P.#.........#
#..T......#..P......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(12,4)": {
"player_name": "player_1",
"direction": 102
},
"R11(13,12)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,11)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R10(14,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,7)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 895 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 12/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#P........#
#..T.T....#......T..#
#.T.......#..T...TP.#
#.........O...T.....#
#.........#...P...P.#
#.........#.........#
#######O####O########
#........P#.........#
#..T......#.........#
#.........#..P..T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R10(11,4)": {
"player_name": "player_1",
"direction": 102
},
"R11(13,13)": {
"player_name": "player_2",
"direction": 103
},
"R01(9,11)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 100
},
"R10(14,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,6)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 896 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 12/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.P.......#
#..T.T....#......TP.#
#.T.......#..T...T..#
#.........O...T.....#
#.........#...P...P.#
#.........#.........#
#######O####O########
#.......P.#.........#
#..T......#..P......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(12,4)": {
"player_name": "player_1",
"direction": 102
},
"R11(13,12)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,11)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R10(14,8)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,5)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 897 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 12/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#..P......#
#..T.T....#......T..#
#.T.......#..T...TP.#
#.........O...T.....#
#.........#...P.....#
#.........#.......P.#
#######O####O########
#.........#..P......#
#..T....P.#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R10(13,4)": {
"player_name": "player_1",
"direction": 102
},
"R11(13,11)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,12)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,9)": {
"player_name": "player_5",
"direction": 101
},
"R10(14,8)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,6)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 898 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 12/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.P.......#
#..T.T....#......TP.#
#.T.......#..T...T..#
#.........O...T.....#
#.........#...P...P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T.....P#..P......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(12,4)": {
"player_name": "player_1",
"direction": 102
},
"R11(13,12)": {
"player_name": "player_2",
"direction": 103
},
"R01(9,12)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R10(14,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,5)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 899 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 12/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#..P......#
#..T.T....#......TP.#
#.T.......#..T...T..#
#.........O...T.....#
#.........#...P...P.#
#.........#.........#
#######O####O########
#.........#..P......#
#..T......#.........#
#........P#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R10(13,4)": {
"player_name": "player_1",
"direction": 102
},
"R11(13,11)": {
"player_name": "player_2",
"direction": 103
},
"R01(9,13)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 100
},
"R10(14,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 900 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 12/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.P.......#
#..T.T....#......T.P#
#.T.......#..T...T..#
#.........O...T.....#
#.........#...P...P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#..P......#
#.......P.#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(12,4)": {
"player_name": "player_1",
"direction": 102
},
"R11(13,12)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,13)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R10(14,8)": {
"player_name": "player_6",
"direction": 100
},
"R10(19,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 901 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 12/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#..P......#
#..T.T....#......TP.#
#.T.......#..T...T..#
#.........O...T.....#
#.........#...P.....#
#.........#.......P.#
#######O####O########
#.........#.........#
#..T......#.........#
#........P#..P..T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R10(13,4)": {
"player_name": "player_1",
"direction": 102
},
"R11(13,13)": {
"player_name": "player_2",
"direction": 103
},
"R01(9,13)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,9)": {
"player_name": "player_5",
"direction": 101
},
"R10(14,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 902 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 12/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T.P#
#.T.......#..T...T..#
#.........O...T.....#
#.........#...P...P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#..P......#
#.......P.#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(14,4)": {
"player_name": "player_1",
"direction": 102
},
"R11(13,12)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,13)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R10(14,8)": {
"player_name": "player_6",
"direction": 100
},
"R10(19,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 903 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 12/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#..P......#
#..T.T....#......TP.#
#.T.......#..T...T..#
#.........O...T.....#
#.........#...P...P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#........P#..P..T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R10(13,4)": {
"player_name": "player_1",
"direction": 102
},
"R11(13,13)": {
"player_name": "player_2",
"direction": 103
},
"R01(9,13)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 100
},
"R10(14,8)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 904 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 12/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......TP.#
#.T.......#..T...T..#
#.........O...T.....#
#.........#...P...P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#..P......#
#.........#.....T...#
#........PO.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(14,4)": {
"player_name": "player_1",
"direction": 102
},
"R11(13,12)": {
"player_name": "player_2",
"direction": 103
},
"R01(9,14)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R10(14,8)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,5)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 905 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 12/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#..P......#
#..T.T....#......TP.#
#.T.......#..T...T..#
#.........O...T.....#
#.........#...P.....#
#.........#.......P.#
#######O####O########
#.........#..P......#
#..T......#.........#
#.........#.....T...#
#.......P.O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R10(13,4)": {
"player_name": "player_1",
"direction": 102
},
"R11(13,11)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,14)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,9)": {
"player_name": "player_5",
"direction": 101
},
"R10(14,8)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,5)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 906 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 12/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......TP.#
#.T.......#..T...T..#
#.........O...T.....#
#.........#...P...P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#..P......#
#.........#.....T...#
#........PO.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(14,4)": {
"player_name": "player_1",
"direction": 102
},
"R11(13,12)": {
"player_name": "player_2",
"direction": 103
},
"R01(9,14)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R10(14,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,5)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 907 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 12/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#....P....#
#..T.T....#......TP.#
#.T.......#..T...T..#
#.........O...T.....#
#.........#...P...P.#
#.........#.........#
#######O####O########
#.........#..P......#
#..T......#.........#
#.........#.....T...#
#.......P.O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R10(15,4)": {
"player_name": "player_1",
"direction": 102
},
"R11(13,11)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,14)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 100
},
"R10(14,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 908 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 12/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T.P#
#.T.......#..T...T..#
#.........O...T.....#
#.........#...P...P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#..P......#
#.........#.....T...#
#........PO.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(14,4)": {
"player_name": "player_1",
"direction": 102
},
"R11(13,12)": {
"player_name": "player_2",
"direction": 103
},
"R01(9,14)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R10(14,8)": {
"player_name": "player_6",
"direction": 100
},
"R10(19,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 909 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 12/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#....P....#
#..T.T....#......TP.#
#.T.......#..T...T..#
#.........O...T.....#
#.........#...P.....#
#.........#.......P.#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#..P..T...#
#.......P.O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R10(15,4)": {
"player_name": "player_1",
"direction": 102
},
"R11(13,13)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,14)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,9)": {
"player_name": "player_5",
"direction": 101
},
"R10(14,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 910 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 12/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......TP.#
#.T.......#..T...T..#
#.........O...T.....#
#.........#...P...P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#..P......#
#.........#.....T...#
#........PO.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(14,4)": {
"player_name": "player_1",
"direction": 102
},
"R11(13,12)": {
"player_name": "player_2",
"direction": 103
},
"R01(9,14)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R10(14,8)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,5)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 911 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 12/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#....P....#
#..T.T....#......TP.#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P..P.#
#.........#.........#
#######O####O########
#.........#..P......#
#..T......#.........#
#.........#.....T...#
#.......P.O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R10(15,4)": {
"player_name": "player_1",
"direction": 102
},
"R11(13,11)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,14)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 100
},
"R10(15,8)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,5)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 912 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 12/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......TP.#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P..P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#..P......#
#.........#.....T...#
#........PO.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(14,4)": {
"player_name": "player_1",
"direction": 102
},
"R11(13,12)": {
"player_name": "player_2",
"direction": 103
},
"R01(9,14)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R10(15,8)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,5)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 913 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 12/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......TP.#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P....#
#.........#.......P.#
#######O####O########
#.........#..P......#
#..T......#.........#
#.........#.....T...#
#.......P.O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R10(14,4)": {
"player_name": "player_1",
"direction": 101
},
"R11(13,11)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,14)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,9)": {
"player_name": "player_5",
"direction": 101
},
"R10(15,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 914 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 12/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#...P..TP.#
#.T.......#..T...T..#
#.........O...T.....#
#.........#....P..P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#..P......#
#.........#.....T...#
#........PO.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(14,5)": {
"player_name": "player_1",
"direction": 101
},
"R11(13,12)": {
"player_name": "player_2",
"direction": 103
},
"R01(9,14)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R10(15,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,5)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 915 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 12/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......TP.#
#.T.......#..TP..T..#
#.........O...T.....#
#.........#....P..P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#.........#
#.........#..P..T...#
#.........O.........#
#.T...T..P#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R10(14,6)": {
"player_name": "player_1",
"direction": 101
},
"R11(13,13)": {
"player_name": "player_2",
"direction": 103
},
"R01(9,15)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 100
},
"R10(15,8)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 916 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 12/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......TP.#
#.T.......#..TP..T..#
#.........O...T.....#
#.........#.....P.P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#..P......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#........P#.........#
#.........#.......T.#
#.T.......#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(14,6)": {
"player_name": "player_1",
"direction": 100
},
"R11(13,12)": {
"player_name": "player_2",
"direction": 103
},
"R01(9,16)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R10(16,8)": {
"player_name": "player_6",
"direction": 100
},
"R10(18,5)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 917 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 12/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......TP.#
#.T.......#..T.P.T..#
#.........O...T.....#
#.........#.....P...#
#.........#.......P.#
#######O####O########
#.........#..P......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#........P#.......T.#
#.T.......#..T→T....#
#.........#.........#
#####################
Visible players
{
"R10(15,6)": {
"player_name": "player_1",
"direction": 100
},
"R11(13,11)": {
"player_name": "player_2",
"direction": 103
},
"R01(9,17)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,9)": {
"player_name": "player_5",
"direction": 101
},
"R10(16,8)": {
"player_name": "player_6",
"direction": 103
},
"R10(18,5)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 918 · pos R11(14,18) · dir 101 · action TURN_LEFT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 12/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......TP.#
#.T.......#..T..PT..#
#.........O...T.....#
#.........#.....P.P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#..P......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T......P#..T↓T....#
#.........#.........#
#####################
Visible players
{
"R10(16,6)": {
"player_name": "player_1",
"direction": 100
},
"R11(13,12)": {
"player_name": "player_2",
"direction": 103
},
"R01(9,18)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 101
},
"R10(16,8)": {
"player_name": "player_6",
"direction": 102
},
"R10(18,5)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 919 · pos R11(14,18) · dir 100 · action TURN_RIGHT · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 12/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......TP.#
#.T.......#..T...T..#
#.........O...T.P...#
#.........#.....P.P.#
#.........#.........#
#######O####O########
#.........#..P......#
#..T......#.........#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T→T....#
#.........#.........#
#####################
Visible players
{
"R10(16,7)": {
"player_name": "player_1",
"direction": 100
},
"R11(13,11)": {
"player_name": "player_2",
"direction": 103
},
"R01(8,18)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 100
},
"R10(16,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 920 · pos R11(14,18) · dir 100 · action DO_TASK · assigned 1/3 remaining · minDist 1
I need to complete long_task_15. The front tile is a task I must interact with, so I should perform DO_TASK. However, my allowed actions don't include DO_TASK; instead, turning right might help me find another way to approach the task and avoid getting stuck.
Assigned tasks (remaining) — 1
| name | pos | progress | steps |
|---|
| long_task_15 | R11(15,18) | 12/13 | 13 |
Assigned tasks (completed) — 2
common_task_12, short_task_13
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......TP.#
#.T.......#..T...T..#
#.........O...T.P...#
#.........#.....P.P.#
#.........#.........#
#######O####O########
#.........#.........#
#..T......#..P......#
#.........#.....T...#
#.........O.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T→T....#
#.........#.........#
#####################
Visible players
{
"R10(16,7)": {
"player_name": "player_1",
"direction": 100
},
"R11(13,12)": {
"player_name": "player_2",
"direction": 100
},
"R01(8,18)": {
"player_name": "player_3",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_5",
"direction": 100
},
"R10(16,8)": {
"player_name": "player_6",
"direction": 101
},
"R10(18,5)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}